At gaming last night we broke out Funny Friends (full session report). I'm pleased to report that my earlier problems were just that my problems. Ok, that's not entirely true ...
The game is fine, although the rules translation seems vague at times. My interpretations lined up nicely with Matthew Gray's when he answered several questions. Sadly, the designer then posted different answers. Ah well. FFFF is an experience game, but one that has lots of planning, at least on the surface. You like to plan ahead, but other players can mess with you. Now realistically, that's not a problem. If others couldn't affect you at all, you'd have multiplayer solitaire. If they could just affect you via outbidding, you'd have a ton of games. But here you have a travelling salesman problem where other players can make you catch a flight to another state. Granted, here states are depression, hospitalization, and euphoria instead of Idaho. But the idea holds. It mildly tweaks my mental map. But now that I expect it, it's more a nagging voice saying "Why are you planning?" than outrage. Given that the rules have a 'variant for control freaks,' I suspect I'm not alone. Another mild complaint is that there are too few "Mega Goals" that anyone can compete for. After all, Variety is the spice of life. And experience games.
Anyway, it's a "fun in the right group" game, but not something particularly to my tastes.
Related Posts (on one page):
- That's life
- Funny Friends
- Fiese Freunde Fette Feten