I played a game of Power Grid! On the Central Europe Map! With the new Deck.
It broke up Race for the Galaxy into two blocks, totaling roughly six hours. As Eric said, this is the Race Blog until further notice.
Power Grid was good — I like the new deck, as the order is a bit more mixed some "High cost, many cities" options right next to "cheap and clean" ... a less orderly progression, and fewer "I can't imagine buying that" choices. There was a time when Power Grid was my "Yeah, let's play that" game of choice. Partially because it was online, but it's just inoffensive.
I was thinking about it yesterday, and how much more Power Grid do I need? I've got four expansion maps, two decks and a nice version of the Atolla Modulis (actually, two copies of that). Even if I play Power Grid once a month, that's only twice a year for each map (assuming I ignore the Atols). That's enough variety. Age of Steam is the same way (and I haven't even gotten a game of that in this year ... the shame). I long ago decided that I have more 18xx games than I need (although I'd still like to try some of the new ones).
Some expansions toss stuff in, but the "New Map" expansion seems limited for all but the most hard care of people. Just an idle thought while I wait for the Race expansion.
Anyway, I've finally gotten Research Labs to work, although I still consider slapping it down early a desperation move (unless you tagged a small Alien world and are producing/trading). Using the Labs in a Pioneer role (by constantly exploring) just gives up too much timing control. So you have to slap it down, explore 1-2 times to deduce what the cards are telling you and build up a hand, and then go ahead. Not a stunning insight, but still satisfying to win with.
There's a thread on the Merchant Guild that left me wondering ... which is the least useful big (6-cost) development? Obviously they all require you to go in a specific strategy ...
New Economy, I'm looking at you. Discuss.
(Incidentally, the rulebook says 15 developments consume one or more goods. I count 16. Given all developments come in pairs, save the sixes, I make the "Big ones" as Mining League, Free Trade, New Economy and Trade League. Trade League does have a consume (as well as trade) power, right? Is that a typo in the charts?)