Pretty much the only non-Race game to get any love over the last two months is Glory to Rome. The second edition changes a few cards (I need to update my building analysis...)
Today we got in another two games, and I still pull this out. There's a tension between the need to get 1-2 cheap buildings finished (to increase your influence, which limits the number of clients and vault cards) versus getting out a large building, when can completely change the nature of the game. Our first game saw one player able to finish the Catacombs (which ends the game) fairly quickly, so the other players maneuvered to ensure that someone else always led in VP. Few goods got 'stolen' (put into a vault). Eventually the game ended by decking ... a late Sewer let one player keep his stockpile slightly full after merchanting. So he got 4 cards to everyone else's 1-2, which secured 2 bonus chips and the victory.
Our second game was merchant-rich, by comparison, with plenty of legionnaire (and anti-legionnaire) plays. A nice variety, with an ebb-and-flow nature to it.
Now that I've played a few times with the 2nd edition, I've got to say that I like pretty much all of the changes that were made. Race has succeeded beyond my wildest expectations, and I doubt I'll have trouble finding opponents any time soon, so I'm glad that Glory's influence is growing in San Antonio. Hopefully elsewhere, too.