The Tao of Gaming

Wednesday, March 5, 2008

Thoughts on Gary Gygax (RIP)


I never met Gary Gygax, but he was (by all accounts) a nice person. It’s easy enough to praise Dungeons and Dragons (and role-playing games). But I want to praise Gary for something that (I think) gets lost in the shuffle. So let me put a bit of hyperbole on it:

Mr. Gygax did more for young boys than all the teaching colleges of this country.

To be clear, I don’t think he did more than ‘teachers’. But he did more than those who taught the teachers. They provided techniques. But his games ... those provided motivation. How many people learned the basics of probability from D&D? I don’t think I saw a Bell Curve before the Dungeon Master’s Guide. How many ‘wasted’ weekends (and months) playing these games? And all they had to show for it (apart from the sheer enjoyment) was an introduction to various mythologies, military history, literature (say what you will about the D&D novels, which I’ve never read, but many of my generation went from D&D to Tolkien, instead of the other way around), philosophy, acting, writing, or other interests.

I like role playing games, but more in theory than in practice. (That being said, I may as well reveal that we organized an actual D&D game recently, but it was delayed until ... this Friday). I don’t actually enjoy role playing as much as the system ... which is why I gravitated towards board games. But D&D remains one of the most tinkerable systems around.

Not everyone is inspired by D&D (or even games). The sports page has taught more than even Gary dreamed of. I’m not convinced that you can get a PhD in statistics without following baseball.

These ‘recreational pastimes’ matter. I’ve learned more outside of the classroom than in it, because what I learned outside was more fun (and important to me). And it’s not just role playing. How many kids (and adults) grasped economic concepts because of Magic, Pokemon and other collectible card games? When I was in North Carolina, about a decade ago, a ~15 year old boy tried to trade away his laptop for several hundred dollars worth of magic cards. His mom forbade it, since she had bought the laptop, but then came into the local game store to discuss it with the owner. The boy argued that the laptop was depreciating, but the cards were gaining in value. When she confirmed that he was right, she allowed him to make the trade.

My kids (like many before them) are going through a Pokemon phase. My daughter has been learning the perils of eBay (buying cards, and games for her Nintendo DS, a device that the 10 year old me would have killed for). I have real hope that Pokemon (the CCG) may finally spur my son to take reading seriously. Right now he can spell roughly four words -- his name, Mom, Spider, and man.

So, Rest in Peace Gary. Your praises are being sung by us, while "right thinking, serious" people ignore you so that they can make the world a better place by doing important things, instead of ‘wasting time playing games.’

Monday, March 3, 2008

Master Solvers #3


Two robots, two soldiers, and two goods specialists walk into a bar...

You are Old Earth in a four player game (no Epsilon Eridani). You get:

  • Mining Robots
  • Terraforming Robots
  • Expedition Force
  • New Military Tactics
  • Free Trade Association
  • Pan Galactic League
As usual, discard and play to turn 1.

Sunday, March 2, 2008

Race Master Solvers #2 Summary


Here's the original post, you have Sparta and Mining League (ML), Free Trade Association (FTA), and 4 worlds to choose from (Rebel Miners, Radioactive World, New Vinland, Spice World).

Peoples discards and actions.

  • Alex & Jeff G agree — Spice World and Radioactive World; Explore +1.
  • MattS & Lou agree — Spice World and Radioactive World; Explore +5.
  • Chris — Spice World & Radioactive World; Settle.
  • MattC — FTA and Spice World; Explore +1.
  • Kester & Frunk agree — FTA and Spice World; Settle.
  • Wei-Hwa — FTA & Spice World; Settle 45%, Exp +1 30%, Exp +5 25%.
  • Phil & Joe agree-- ML and Radioactive World; Explore +1.

If I can count, then five people pitch Spice World and Radioactive World, although disagree on how to proceed. Four people pitch FTA and Spice World (and disagree). Two people pitch the mining league and go novelty. Explore +1 gets the nod from 5.3 panelists, Settle gets 3.45, and Explore +5 2.25.

Brian at the Table — I went with Alex and Jeff. My hand can go for either six, so I keep them and the best world for each; call the greedy explore and await further developments. I may get a reasonable military world, investment credits /expedition force (and the cash to buy it) or hit the jackpot — a small novelty/rare military world that makes my decision.

Brian with hindsight — The problem with keeping both is that you (by necessity) pitch your only windfall. It's tempting to settle early because AC will probably consume ... and that hurts Old Earth and ELC (who would consume any windfall). But to do that, I really need a windfall and a nonwindfall, which means I'm leaning towards Wei-Hwa's play. That gives up on the T1 develop ... but how many developments could I realistically want to play? Investment Credits, New Military Tactics, Expedition Force ... any more? [Actually, there is one intriguing other answer ... Diversified Economy. Now you use your sixes to help pay for that ASAP ... you can produce/consume with just Rebel Miners, then add New Vinland and you are off to the races].

In addition, you've already pitched a nice card whichever way you go. If you are going novelty, you really really want spice world. (For rares, the first windfall is nice, and the ML will convert it later on). Yes, there are other worlds in deck, but not that many.

The intriguing play of Exploring +5 (while keeping both sixes) is tempting, but I think Lou's comment about keeping Consumer Markets or NGO ... how in the Wide Wide World of Sports are you going to pay for the Markets and Free Trade association with that slow a start? And if you grab the NGO, that means you are ditching both other sixes. I'm tempted by the Explore +5, but only for Runaway Robots, New Survivalists, etc (with the reasonable fallback of a <= 2 Military Gene/Alien World). Exploring +5 for Diversified Economy is tempting ... but if I were going to do that I'd be tempted to keep Radioactive World instead of FTA association (for engine development).

Clearly either of these plays could work out. Depends on the other roles selected and peeking at the top cards of the deck ...

So, how'd that work out, you ask? I got bupkis. I believe Bupkis is defined (by Webster) as Contact Specialist, Research Labs and some obscenely expensive world. To make matters worse, there was a develop and no settle. (AC traded, no produce).

I'd describe the following turns, but I figured I was pretty fair behind after turn two, so I tried a T3 consume (with no settle on T1 or T2). That did not end in glory, either. I did eventually drop the mining league, but without an engine built it didn't matter.

That doesn't prove anything, but my bad luck should be shared by all those who picked as I did, so I'm calling the correct answer — Pitch the Free Trade Association and Spice World and settle.

Ten points.

Nine Points for any other combination of cards and a point deduction for not settling. So everyone gets at least an 8.

Happy Belated Leap Day


I don't know about you, but I celebrated by going to work. I have already gotten in my first March games of Race. So let's look around the web:

I liked this comic on BGG.

Pitchers and catchers have reported .... and so have cards. I think we're leaning towards a novel draft idea (at least, I've never heard of it applied to this format).

The Ticket to Ride card game is making the preview rounds. (Boardgamenews, Bruno Faidutti). Designers hate it when I say "That game sounds like X mixed with Y", so I'll just think X and Y really hard and let ya'll guess in the comments. (Or suggest others).

I'll eventually go to the MSC and pick the answers I like. As usual, I don't like my answer at the table. I still think Wei-Hwa's 110% is the best answer.

"Time are bad, Children no longer obey their parents, and everyone is writing a book" -- Cicero