The Tao of Gaming

Saturday, January 10, 2009

(Semi-)Cooperative games and optimal play


Chris Farrel posted a comment on my BSG variant thread.

The thing is, just from a tactical perspective, simply being total deadweight [as an unrevealed Cylon] is actually pretty tricky to achieve and in many groups it alone would be clearly enough to get you convicted ...

This point brings up something that has been brought up often. If everyone has the same information, then (strong) players will be able to agree on the best course of information (after enough plays). Most games give each player their own hand of cards, but the hands don't differentiate that much. In this respect, Shadows over Camelot is best. Some of the most important spaces take specific cards, whereas most BSG actions don't. Also, BSG doesn't have unique event cards that may make people evaluate things differently.

Just a thought.

Monday, January 5, 2009

Things I knew and didn't need to have confirmed

A 30 minute game of Dominion online is excruciating.

Chapel, Cellar, Chancellor, Woodcutter, Thief, Spy, Throneroom, Laboratory, Witch Council Chamber. 3 Players.

And then I misclick on what should be the last turn and add 2 more minutes to the game.

"-- Heavenly, Tao, scores 47 points, leaving the opponents no chance. (36:52 min.)"

Felt less divine to me.