The Tao of Gaming

Tuesday, June 16, 2009

Bruno's jeu de l'année nominees & Other awards


You can peruse the list at his site. Seeing as how I've only played one of them, I shan't comment.

I've played many more of the Meeple's Choice nominees, but I still couldn't bring myself to vote for three. (I voted for Battlestar Galactica and Cosmic Encounter .... yes, the latter is based on the Eon version. Sue me). I'm tempted to vote for Dominion (played several face to face games this weekend) ...

Update: And Rule #1 of the internet -- Snark begets Snark. (Rule #2 is that snark quality has no genetic component).

Monday, June 15, 2009

Dice Chess and the modern Euro


I first saw David desJardin's "Dice chess" on r.g.b, I think. For those who haven't heard of it, it has the following rules.

  1. Play a game of chess
  2. Both players roll a die, the winner of the chess game gets to add +1 to his roll.
  3. Hi roller wins.
This came to mind when I was playing Hanging Gardens again (after playing it once a year ago). Hanging Gardens has the clever spatial building mechanic to build towers, but then the reward for building a tower is a tile draw and tiles score via set collection. Sometimes a cheap tower gets you a great tile, sometimes a great tower gets you nothing. Pretty random. You also have a card draft and sometimes the last player will always get an OK tile, and sometimes the first player gets nothing good.

All the skill gives you a bonus on your die roll. To be fair to Hanging Gardens, skill probably gives you +2.

Coupled with some cards that practically guarantee a tile versus terrible cards that can barely be played, I really should hate this game instead of being lukewarm towards it.

Now, I can understand the appeal of the luck ... people with poor spatial grasps have trouble with this game, and would get pummelled if you just scored some formulae for how big each section you built was. Still, it feels hacked on. I don't see how you can categorize a game as dice chess and like it.