It's a stretch to say that all of you have already played this, but it's just a mild stretch (I wager), given that RttA was playtested/demoed at the Gathering in '08 (where, following standard procedure, I studiously avoided it).
It's solid, and the Jacqui enjoys it. I particularly like that:
- all the developments appear useful
- You have choices from turn 1 (no "build up" turns)
- The clever combination of skulls with two goods, and that 1 or 3 skulls are "Good." Adds tension
About the only thing is that I really want to just print out cards with the developments, so that I can quickly see who has what. And maybe toss in a Civilization-style on number of each card. A nice system that can stand plenty of variants and tinkering.... well done.
I finally played the St. Petersburg expansion, again probably years after everyone else. I liked that the Mistress is no longer a turn one game breaker, but we had a turn 1 judge do roughly the same thing. I'd burned out because of the computer game, but I think I'm ready to play St. Pete again, at least with the expansion.
I've also played four games of the BSG expansion, and I'm sure it will surprise nobody here that I like it, although when playing with 5 you have to not let someone play a Cylon leader. (With 4/6 it debatable).