The Tao of Gaming

Sunday, May 25, 2008

Wii are not amused


Well, the latest acquisition for our Wii is WiiFit. I generally stand with the reviews:

  • The balance (Yoga) and strength training seems reasonable.
  • The basic idea is sound.
  • The implementation sucks.

All the little details scream that nobody thought this through. There's no 15-30 minute workout. To do 30 minutes of work requires doing 15-20 different things, each of which takes several clicks to start. So 20 minutes of exercise takes 40 minutes. Lame. Where are the pre-built routines? (Strength, Flexibility, etc?) There are only two trainers (Male and Female) instead of a variety of personas (like a supportive instructor, drill sgt, etc). The games have a few good ones, but are mostly lame. And again, you waste about 50% of your time, since most of the games take 30-90 seconds, then you have to go back to the menu.

I'll probably go through it at least to see all the various strength & yoga exercises, but I could have gotten those from a book. For $5, instead of $90.

If WiiFit inspires people to actually exercise it would be worth hundreds or thousands of dollars. But I think it will wind up being wasted money for most people, since it will give them the illusion of working out.

Update: OK. After having done (and watched) a bit more, I think part of the issue is that the Wii unlocks things slowly. One of the things that it unlocks is doing longer duration (time or reps) exercises. And it also gets less chatty fairly quickly. That helps. Also, you can see the Consumer reports initial thoughts.