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<title>The Tao of Gaming</title>
<link>http://gaming.powerblogs.com/</link>
<description>Board Games and lesser pursuits</description>
<dc:language>en-us</dc:language>
<dc:date>2009-10-19T00:10+00:00</dc:date>
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<item rdf:about="http://gaming.powerblogs.com/posts/1255912724.shtml">
<title>Required Rules Reading</title>
<link>http://gaming.powerblogs.com/posts/1255912724.shtml</link>
<description> Now that I've read the Dungeon Lords rules, I'm totally getting that. (When Z-Man releases it). I just realized, though, that I'm way behind on Vlaada's games ... I...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-10-19T00:10+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Now that I've read the <a href="http://czechgames.com/en/dungeon-lords/">Dungeon Lords rules</a>, I'm totally getting that. (When Z-Man releases it). I just realized, though, that I'm way behind on Vlaada's games ... I still haven't tried Space Alert or League of Six.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1254580501.shtml">
<title>Random Responses to Essen Titles</title>
<link>http://gaming.powerblogs.com/posts/1254580501.shtml</link>
<description> Regarding the Essen thread: Michael wrote: "I'll believe that the L5R boardgame is coming when I see a physical copy of it somewhere. " True. I wasn't considering an L5R...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-10-03T14:10+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Regarding the Essen thread:
Michael wrote: <i>"I'll believe that the L5R boardgame is coming when I see a physical copy of it somewhere. "</i> True. I wasn't considering an L5R boardgame, just the other games they are promoting. </p>

<p>Larry recommended Peloponnes (and I did notice <a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/larry_levy_peloponnes_greece_on_45_minutes_a_game/">his review of it</a>). As for his other points...
<blockquote>
Endeavor is also quite good, for those who are fond of Euros.</p>

<p>For the games that haven't been released yet, I seek out the prototypes that you avoid, Brian, so I can attest that Fabrikmanager, Macao, Dungeonlords, Campaign Manager 2008, and Burger Joint are all very good. BasketBoss appeals to me, since it's an approach to sports gaming (a GM building a team where the players' abilities change with time) that I've tried a few times in the past with my own designs
</blockquote></p>

<p>First off: I only avoid prototypes <i>while I'm at conventions</i>. I'm perfectly willing to waste a few hours of normal gaming time on a prototype. (You may remember I tried the Leaping Lemmings prototype). So if you want to send me a copy of your great prototype, fine. (I have turned down a few review copies recently, but no prototypes).</p>

<p><ul>
<li> Endeavour (which I still think should have used the British spelling, so it shall be referred to here) has been bought by a local. So, done.
<li> I may buy Burger Joint. But I don't need more two player games.
<li> With BasketBoss, I'm in Larry's boat. (Almost exactly. I've designed a GM style teambuilding game (about soccer). Basically it was my response to <a href="http://www.boardgamegeek.com/boardgame/3973">Footmania</a>, which intrigued but didn't fulfill the promise. And I played LEFL/EEFL (aka United aka <a href="http://www.boardgamegeek.com/boardgame/1884">Fireside Football</a>) for years as a PBEM. So I'm interested in the theme as well... [Perhaps I should pull my soccer game out and take another look at it, but it wasn't terribly good.] Now I'm looking at the <a href="http://www.boardgamegeek.com/tag/team-management">team-management games</a> on the geek. Are any of them good? (I suspect there are more that aren't tagged as well, yet).
<li> Some expansions are possible (Roma, Le Havre, Agricola).
<li> Most of the other titles are still on a 'wait and see' basis.
</ul></p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1254321250.shtml">
<title>Jumping the Gun</title>
<link>http://gaming.powerblogs.com/posts/1254321250.shtml</link>
<description> Just as it isn't Christmas season until after Thanksgiving, you shouldn't speculate about Essen until October. So while I haven't been able to avoid it completely, I haven't really been...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-10-01T22:10+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Just as it isn't Christmas season until after Thanksgiving, you shouldn't speculate about Essen until October. So while I haven't been able to avoid it completely, I haven't really been looking at it. Hell, I haven't violated all the games I made in my last two orders (although I've managed to play most of them ... only Shadow Hunters and Say Anything untouched, and Arabian Nights only once).</p>

<p>But that doesn't stop lots of people from putting up their Essen decorations early, and while my general strategy of not being an early adopter has served me well, that's no reason not to window shop. </p>

<p>I'm glad to see <a href="http://www.boardgamegeek.com/geeklist/43800">AEG trying to break into board games</a>, even though I have no reason to think I'll like their catalog (since, you know, I haven't investigated it until just now). There's a soft spot in my heart of <a href="http://www.boardgamegeek.com/boardgame/1887">L5R</a> (although I haven't played much this decade).</p>

<p>JKLM's <a href="http://www.boardgamegeek.com/boardgame/33759">Ascendancy</a>? Well, a space empire and whatnot in a few hours would be nice. But I went through the Civ in two hours grail search. Lots of dead knights, there. Some good treasures, but no grail.</p>

<p>So, this is the open question thread? Any games at Essen making you <i>squee </i>like a child? Fabrikmanager? That unknown game with 25 copies only? What?</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1254174640.shtml">
<title>One way to win ... c'td</title>
<link>http://gaming.powerblogs.com/posts/1254174640.shtml</link>
<description> It would be more revealing to say that Puerto Rico's way to win (as compared to Le Havre's) is front-loaded. What you have to do is defined in the early...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-28T21:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
It would be more revealing to say that Puerto Rico's way to win (as compared to Le Havre's) is front-loaded. What you have to do is defined in the early game, after which you are relatively free to do what you want. Whereas Le Havre's is endgame based. You are relatively free in LH, for example, to muck around with a variety of early strategies (with some constraints) as long as you load up on the coal once that starts.</p>

<p>I see no reason to consider Le Havre a "multiple paths to victory" game. So (<a href="http://gaming.powerblogs.com/posts/1254089144.shtml#2175">contra Larry</a>) I see no reason why moving this critical path to the front (and the corresponding freedom to the end) magically relieves Puerto Rico of the same charge. My gut is that Through the Ages is similarly front loaded.</p>

<p>If you want to say that PR isn't 'one way to win' because my description is too vague, that's a different charge. ("Focus on getting early income, usually via a high value trading good" isn't nearly as specific as "stockpile cole, convert ship"). Also, PR and TtA give you a greater percentage of "non-scripted" actions ... its not a binary decision. </p>

<p>I feel that LH gives you relatively few unscripted actions, in comparison. Certainly the fact that after 10 games of PR I was in no way tired of it speaks that it is more free-form.</p>

<p>And all those games are still interesting if everyone knows the secret. </p>

<p>As for the other comments, I've no idea if Automobile really falls into this category, or is just a pure tactical optimization game.</p>

<p class="update"><b class="update">Update:</b> The lesson, as always, is to "smoke the crack" to get comments flowing.
</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1254064223.shtml">
<title>The Iggies and BSG Variants</title>
<link>http://gaming.powerblogs.com/posts/1254064223.shtml</link>
<description> So Le Havre won the IGA....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-27T15:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
So <a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> won the <a href="http://www.internationalgamersawards.net/">IGA</a>. </p>

<p>Am I done with Le Havre? It certainly seems like it (haven't played it in four months). While I agree that it's a better design than Agricola, the relative sameness of the buildings (from game to game) means that its easy to exhaust the novelty ... and since I think there is one true path to victory in Le Havre, well, there you go.</p>

<p>Should <a href="http://www.boardgamegeek.com/boardgame/39351">Automobile </a>have won? <i>All</i> my concerns for Le Havre count double against Automobile, but I've only played twice, so I could be wrong. (<i>Note -- that was rhetorical humility only. I'm not wrong</i>. After a few more plays the strategic interest will be sucked dry).</p>

<p>Should <a href="http://www.boardgamegeek.com/boardgame/36218">Dominion</a> have won? It's tough to argue against a game that I've played several hundred times (online). Clever design (and novel), lots of fans. Theoretically a worse design than either of the other two games, but enough variety to overcome it, and probably the only game of the three likely to hit 25+ hours of enjoyment.</p>

<p>Of course, <a href="http://www.boardgamegeek.com/boardgame/43539">BSG</a> surpassed that before Pegasus came out, so that tells you who I would have voted for.</p>

<p>Speaking of BSG (and I am, now) -- I've been thinking about Variants. I think I'd like to play with random destinations ... you randomly roll between using the Kobol card and New Caprica card during the sleeper phase. And I'd like to see Pegasus ship enter and leave the game; this mirrors the show, to be sure, but as it stands Galactica isn't rarely threatened with destruction. Off the top of my head, I think
<ul>
<li> Pegasus should show up the first time a "Ship" card is drawn. (This also helps balance a hard game versus an easy one ... 
<li> You Pegasus damage chits equal to "Distance - 1" every time you jump (So, jump 3, Pegasus takes two damage). Anyone on Pegasus when it is destroyed winds up in Sickbay.
</ul>
I'm happy with the "Occupation authority destroys prepped ships" variant we tried, and I'd add two minor New Caprica fixes.
<ol>
<li> Destroyed ships are only revealed to the cylons (so humanity doesn't gain info when things are destroyed).
<li> A "Basestars bombard" result adds a basestar in front of Galactica if there are none around (usually via a double nuke). Just to keep things tense.
</ol></p>

<p>Overall these change will make things harder for humanity, but given that our balance is at 50/50 that doesn't bother me (unless testing shows I've misjudged things).</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1253481372.shtml">
<title>Random Tao-age</title>
<link>http://gaming.powerblogs.com/posts/1253481372.shtml</link>
<description> Thoughts idly flitting around my head, like butterflies:...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-20T21:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Thoughts idly flitting around my head, like butterflies:
<ul> 
<li>I probably wouldn't kill for a Euro-styled <a href="http://www.boardgamegeek.com/boardgame/1477">Days of Decision</a>, but maiming seems acceptable ... (Brought on by reading the first chapter of <a href="http://www.amazon.com/World-Arms-Global-History-War/dp/0521618266/ref=sr_1_1?ie=UTF8&s=books&qid=1253478219&sr=8-1">World at Arms</a>). Hell, I may check out the current crop of grognard style games that simulate the diplomatic efforts of the opening days.
<li> Off hand, if I were going to design that, I'd start by stealing the timers from Space Dealer....take as long as you like for diplomacy, but keep moving those timers to do stuff ... 
<li> (I think our group will be playing Here I Stand soon, that should scratch the itch).
<li> The annoying thing about the Pegasus agendas is that they are (inherently) a good idea, poorly implemented. 
<li> My new order arrives in a few days, and includes Shadow Hunters. I'm probably done until a post-Essen order (if that).
<li> After missing it the last few years (and the Gathering), I'm inclined to just skip BGG con. A mini-con, though...
<li> I entered the <a href="http://www.boardgamegeek.com/thread/442380">Tasty Minstrel contest</a> (why not?) since I'm going to get Alexfrog's homesteaders just out of general principle. Terra Prime may be good, too.
<li>'Tasty Minstrel' seems a poor choice of company names, unless they plan on avoiding fantasy settings. (On the other hand, "You are a dragon trying to eat the best tasting humans around..." is a better theme than 60% of the recent crop of Euros).
<li> <a href="http://armorgames.com/play/1760/hedgehog-launch">$50 to launch a hedgehog in space</a> seems ambitious, but if you count space as starting at roughly 1K up... (My fastest time is 7 days).
</ul></p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1253309877.shtml">
<title>The best reviewer line I've seen in ages</title>
<link>http://gaming.powerblogs.com/posts/1253309877.shtml</link>
<description> The last one was (paraphrased) "Driving this car was a religious experience, sadly it was Lutheranism." (My google-fu has failed me, I can't find the actual quote)....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-18T21:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
The last one was (paraphrased) "Driving this car was a religious experience, sadly it was Lutheranism." (My google-fu has failed me, I can't find the actual quote).</p>

<p>Regarding KFC's "Double Down" sandwich (which uses Chicken Breasts instead of bread) ... <a href="http://www.avclub.com/articles/kfcs-double-down-sandwich,32804/">Nathan Rabin writes</a>:
<blockquote>
 Like grief, the Double Down is experienced in stages
</blockquote></p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1253057833.shtml">
<title>The affairs of the day...</title>
<link>http://gaming.powerblogs.com/posts/1253057833.shtml</link>
<description> I've now played Uruk a second time, recently with the full compliment. I find the game charming, especially its propensity to lull you into taking a few convenient actions...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-15T23:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
I've now played <a href="http://www.boardgamegeek.com/boardgame/38797">Uruk</a> a second time, recently with the full compliment. I find the game charming, especially its propensity to lull you into taking a few convenient actions instead of necessary ones. Not quite short enough, perhaps too random, probably doomed to live in the back of the closet ... once I've played a few more times. I'll call it $20 well spent.</p>

<p>I've also recently sent off a cheque for more acquisitions ... Pegasus, Arabian Nights, Fits, Shadow Hunters and Say Anything. I suspect I'm done for a while (although I could be talked into a few more titles). </p>

<p><a href="http://saboardgamers.blogspot.com/">Our group</a> has been discussing the need to reboot a few games ... I think we'll be aiming for Here I Stand, War of the Ring, Indonesia. I was recently thinking about "Games I should play again" and those were the obvious choices (along with Combat Commander). I should want to play Paths of Glory again, but it's second tier, due to length. Replaying 3-6 hour games just seems better than 10+ hour games. 7 Ages appears on our list, which douses that theory in cold water. But destroying the Incas with a volcano amuses me more than watching the Central Forces slowly succumb to attrition. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1252536313.shtml">
<title>What are you doing here?</title>
<link>http://gaming.powerblogs.com/posts/1252536313.shtml</link>
<description> Rock Band The Beatles just came out....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-09T22:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Rock Band The Beatles just came out. </p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1252277089.shtml">
<title>Uruk, More RttA</title>
<link>http://gaming.powerblogs.com/posts/1252277089.shtml</link>
<description> Finally got in a (two player) game of Uruk. It's fine. I want to try it with 3 or 4. More thoughts later....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-06T22:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Finally got in a (two player) game of Uruk. It's fine. I want to try it with 3 or 4. More thoughts later.</p>

<p>For Roll through the Ages, thinking about Lou's complaint (regarding medicine) and my wife's amazing ability to roll only Grain or Coins in the early game <a href="http://www.boardgamegeek.com/article/3886297">led me to consider a variant</a> -- <i>Pestilence costs you 1 VP for each city past your starting one. </i> Thoughts? (Since I'm convinced you can't really win unless you get to 5-6 cities in a timely manner, this slightly helps the person who is late to that parade ... but perhaps I'm wrong about the 5-6 city thing).</p>
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