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<title>The Tao of Gaming</title>
<link>http://gaming.powerblogs.com/</link>
<description>Board Games and lesser pursuits</description>
<dc:language>en-us</dc:language>
<dc:date>2008-07-04T13:07+00:00</dc:date>
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  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1215094101.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1214749371.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1214657780.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1214495169.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1214350918.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1214094999.shtml" />
  <rdf:li rdf:resource="http://gaming.powerblogs.com/posts/1213628254.shtml" />
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<item rdf:about="http://gaming.powerblogs.com/posts/1215179974.shtml">
<title>I took the road less travelled</title>
<link>http://gaming.powerblogs.com/posts/1215179974.shtml</link>
<description> For someone who writes a game blog, I don't play many new games. Just to bring that point home, Bruno's nominees for game of the year. Of the 12...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-07-04T13:07+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
For someone who writes a game blog, I don't play many new games. Just to bring that point home, Bruno's nominees for <a href="http://www.faidutti.com/index.php?Module=divers&id=522">game of the year</a>. Of the 12 games listed, I've played -- Three. And I only have a strong desire to play Tribune.</p>

<p>So this is a Zen game blog. We think about playing games. Om.</p>

<p>Clearly I do not love Age of Steam enough, since my 7 odd expansions feel like too many, when <a href="http://games.bezier.com/news.html">another 16 are coming out at Essen</a>. </p>

<p>Om.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1215094101.shtml">
<title>Wham-Bam-Thank-you Ma'am.</title>
<link>http://gaming.powerblogs.com/posts/1215094101.shtml</link>
<description> Just a note to indicate that I finally got past Suffragette City (Hard) on Rock Band. Needless to say, the next 10 songs were all beaten on the first try....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-07-03T14:07+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Just a note to indicate that I finally got past Suffragette City (Hard) on Rock Band. Needless to say, the next 10 songs were all beaten on the first try. Enter Sandman and that Smashing Pumpkins song are the new stumbling blocks.</p>

<p><a href="http://gaming.powerblogs.com/posts/1213628254.shtml">Boom Blox</a>? Never heard of it. Enjoy the 4th.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1214749371.shtml">
<title>Your one sentence movie reviews, expanded!</title>
<link>http://gaming.powerblogs.com/posts/1214749371.shtml</link>
<description> Kung Fu Panda -- Pretty good if you can stand the 'Jack Black fanboy' schtick....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-29T14:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Kung Fu Panda -- Pretty good if you can stand the 'Jack Black fanboy' schtick.</p>

<p>Wall*E -- An OK Pixar movie, which makes it better than most, but I we're not sold on getting the DVD.</p>

<p>And, if you want a full paragraph or so.</p>

<p>KFP -- No pop culture filler (yea!), some really good actual (non-CGI) animation ala Samurai Jack, decent action sequences (given that it's CGI). Jack Black. You should know whether you like that last part or not. Several good jokes.</p>

<p>Wall*E -- Not nearly as much of a kid flick as I expected. My son (5 years old) was begging to leave with 30 minutes to go. I think it probably could have been trimmed a bit, although I enjoyed the length it didn't feel as tight. I suspect my daughter enjoyed it, but she wasn't raving. Action sequences weren't as strong as the Incredibles, but how could they be? (Ditto Character Development/Ratatouille or Monsters, Inc or Nemo) On the other hand, I'm comparing it to the other movies by <a href="http://www.avclub.com/content/feature/primer_pixar">the greatest animation studio of my lifetime</a> .... and the short was pretty good, too. </p>

<p>BTW, you Koldfoot should do <a href="http://andgames.blogspot.com/2008/06/unofficial-passenger-poll-of-wanted.html">a passenger poll for every movie</a>. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1214657780.shtml">
<title>Recent Actual Gaming</title>
<link>http://gaming.powerblogs.com/posts/1214657780.shtml</link>
<description> Apart from Bridge and Rock Band, a few other games have managed to hit the table....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-28T12:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><Br/>
Apart from Bridge and Rock Band, a few other games have managed to hit the table.</p>

<p><a href="http://www.boardgamegeek.com/game/25554">Notre Dame</a> remains a nice middle-length game from last year. Requires a little bit of thought, but isn't really taxing. The sad part (for me) is that N.D. seems to have a 'one-true path' to victory. Actually, it's more of a "one path to avoid." Early game victory points are rarely worth forgoing resources for. (In last night's game, I got 5 VPs in Turn 5, doubling my score, and won by a dozen points). </p>

<p>In the "Blast from the past" category (one that's showing up more often) is "<a href="http://www.boardgamegeek.com/game/95">Two Hedgehogs #$(*ing in the dark.</a>" [One point of Geek-cred to any who explains where I got that title from]. I've no doubt that the sheer number of included variants means that there's one combination of 2+ variants that makes this the greatest game ever made. Sadly, the sheer number of included variants and my rate of play means the universe will end before I'll discover it. So I've settled for just owning an amusing filler.</p>

<p>I don't remember the last game's name, but it's a "Think of objects the fit the category." Everyone gets 30 seconds to write down the answer, and then secretly bids a number they think they can read. Players read from low-number to high (with ties broken clockwise by the moderator, who moves around the table). And it's boggle-style. Once someone says an answer it's done. But whoever bid lower gets to score it. If you make your bid, you get it. If not, get zero. This scoring could be transported to any boggle-style game. </p>

<p>I should play <a href="http://www.boardgamegeek.com/game/24439">Ticket to Ride:1910</a> more often. I slightly prefer Marklin, but 1910 has a much simpler setup. I also tried a second game of <a href="http://www.boardgamegeek.com/game/15363">Nexus Ops</a>, which works by giving plenty of incentive to expand and attack, and (almost) no incentive to turtle. Other designers should take note.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1214495169.shtml">
<title>Dominionus Previewus</title>
<link>http://gaming.powerblogs.com/posts/1214495169.shtml</link>
<description> Aviday Airfay posted a dominion sneak peak at la geek. As I may have said before, I thought the idea was intriguing but I wasn't hooked (after one game)....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-26T15:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Aviday Airfay <a href="http://www.boardgamegeek.com/article/2426595#2426595">posted a dominion sneak peak</a> at la geek. As I may have said before, I thought the idea was intriguing but I wasn't hooked (after one game). Still, there has been a lot of development work done and many of my (remaining) faithful and loyal readers are avid supporters, so feel free to ooze enthusiasm (or hatred) in the comments.</p>

<p>What bugged me about the game? In my pondering afterwards, I thought it's an economic game with a) a growth curve b) randomness in opening resources and c) unequal number of turns. Everyone will earn 7 gold in the first two turns, but those could be divided 5+2 or 3+4). Now, since you don't get your stuff until turn 3, it doesn't matter if you are 5+2 or 2+5, but depending on the action cards available 5+2 or 3+4 could be much better. (Not all cards are played each game, imagine a great combo that involves a 3 cost and a 4 cost card out for one game). But mainly it just felt like the same damned thing over and over. An impressive feat for a 30 minute game. Each turn you look at your hand, play one (sometimes more) of your action cards and make the best purchase. There's a hell of an optimization <i>idea</i> here, and absolutely nothing that links turns together. Maximize your turn, toss away unused cards, draw for next turn. Of course, if all your opponents are buying the "Thief" cards (or whatever) you'll want to buy "Anti-thief" and that's interesting, but turns are "Fire and forget."</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1214350918.shtml">
<title>Wii are finally amused</title>
<link>http://gaming.powerblogs.com/posts/1214350918.shtml</link>
<description> Although wii are also out $150, thanks to Rock Band. Although if you have the ability to create a personalized character (ala XBox version) then I haven't noticed it (either...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-24T23:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Although wii are also out $150, thanks to Rock Band. Although if you have the ability to create a personalized character (ala XBox version) then I haven't noticed it (either in the rules or menus). Is that an unlock-able? Don't know.</p>

<p>Sometime soon someone is going to make a video game that teachs actual instruments and makes it fun. (I've seen videogames that do just that, but they were poorly executed). Arguably Rock Band does just that for the drums (It sure looks like the same skill set to me, apart from reading music, but I'm not a drummer ...). Until then we'll always have <a href="http://www.theonion.com/content/news/activision_reports_sluggish_sales">Sousaphone Hero</a>. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1214094999.shtml">
<title>Fast Food Franchise</title>
<link>http://gaming.powerblogs.com/posts/1214094999.shtml</link>
<description> You know, until today I don't think I've ever played FFF two-player. I expected it to be fun (and was surprised that "She Will Soon Be Nine, Don't Forget...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-22T00:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
You know, until today I don't think I've ever played <a href="http://www.boardgamegeek.com/game/720">FFF</a> two-player. I expected it to be fun (and was surprised that <i>"She Will Soon Be Nine, Don't Forget Presents"</i> suggested it). One of the subtle design decisions was, no doubt, making Ice Cream a suitable two-player option, since no child will open a chain of salad restaurants.</p>

<p>I'm preaching to the converted, I know. But for any heathens reading, get a copy. It's a crying shame <a href="http://www.boardgamegeek.com/playstats.php3?action=viewusers&gameid=720">how few games are logged on BGG</a>. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1213628254.shtml">
<title>Wii are still not amused</title>
<link>http://gaming.powerblogs.com/posts/1213628254.shtml</link>
<description> My loyal and faithful readers have never led me astray. ...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-16T14:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
My loyal and faithful readers have never led me astray. 
<br/>
</p>
<p>
Sadly, several of you have now lost your "loyal and faithful" status, as my copy of Boom Blox shipped <i>sans fun</i>.I mean, it was more fun than a tie or shirt. But I was happy to turn it off after 30 minutes both times I've tried it. The kids seem amused, though. (I'll admit that the competitive games may be fun, if I were playing against an adult).
<br/>
</p>
<p>
And I think that the designers for the Wii really need to understand &mdash; I don't play video games so that I can go through a menu every 1-2 minutes. This isn't rocket science.
<br/>
</p>
<p>
Rock Band appears to be shipping for the Wii next week, though.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1213235501.shtml">
<title>Race -- Terraforming Robots</title>
<link>http://gaming.powerblogs.com/posts/1213235501.shtml</link>
<description> Since I haven't done any race in a while...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-12T01:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Since I haven't done any race in a while...
<blockquote></p>

<p><b>Terraforming Robots</b> 3 Cost Development (2 VP). <br/>
Settle &mdash; Draw a card after you settle/conquer a planet. <br/>
Consume &mdash; Consume a rare good for 1 VP + 1 Card.
</blockquote></p>

<p>Alexfrog, in his card-by-card guide, says:
<blockquote>
Terraforming Robots (3) */*
Until the expansion is out, this is overcosted. You’re basically paying one extra card for the fact that it says ‘Terraforming’. That makes it harder to make use of. However, it can be good, in military or production strategies that want a brown consume power. Or with New Economy, to score. I’m sure its better in the expansion when there are terraforming cards.
</blockquote></p>

<p>I'm not sure exactly how Alex gets overcosted ... If you develop this, then you spend 3 cards (including this one) to get this out. If you hit this early enough, then you'll probably get your money back from settle rebates. Still, with the "time value of money" earning back your income may not be particularly good. Getting double your cards back is better.</p>

<p>First of all, let's look at the mining worlds. There are 13 brown planets (6 production, 7 Windfall). Of those, exactly one has a consume power &mdash; <b>New Earth</b>. Apparently mining planets export, require a destination. Terraforming Robots will be a big interest to <i>Alpha Centauri</i> or anyone going the brown route. The real downside for Terraforming Robots, from Alpha Centauri's point of view, is that it isn't the <i>Mining Conglomerate</i>. The conglomerate earns income faster and triggers many more six developments (<i>Mining League, Trade League</i>; both score for <i>New Economy</i> and <i>Galactic Federation</i>). The conglomerate works less well in a diversified economy, whereas Terraforming Robots are fine with a single mining world. It won't score VP for Mining League, but it does consume efficiently. </p>

<p>The Conglomerate is a "brown pioneer" card. Assuming you have the most mining worlds, you'll get two extra cards per produce, an extra card per trade, and be able to consume with your spare worlds. The Robots are metallic leeches. If someone else consumes, you get a card + VP. You get an extra card whenever you settle, which lets you leech a military sprinter. Neither leeching role is amazing, but opponents tend to stop calling roles where you can leech for huge draws (unless they have a monstrous setup). How much would you have to be getting to call produce if it triggered someone else's mining conglomerate? </p>

<p>As Alex notes, A military strategy will happily play this card. Conquer a world, draw two cards. You'll probably luck into a military world every 3rd turn you do that (or get enough to pay for a six cost development).</p>

<p>Terraforming Robots will improve in the first expansion. I honestly don't remember what the <i>Terraforming Guild</i> does. You can't just slap down the Robots, but they work in a reasonable number of situations. If you've got any mining planets at all and are short of consumption powers, they're dandy, you'll consume an extra good and earn several cards back, not to mention rebate cards. A reasonable middle game card.</p>

<p class="update"><b class="update">Update:</b> I do, however, remember that the expansion contains another development that combines well with this ... <i>Improved Logistics</i>. Since the card hasn't been spoiled (that I've seen), let's just say that it combines well. (I.L. is a game changing card, to be sure).</p>

<p>This <a href="http://www.boardgamegeek.com/thread/308051">thread on BGG mentions what the Terraforming Guild does</a> ... 2VP for each Terraforming card or windfall, and an extra rebate after each settle, and produce on a windfall world.
</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1213144247.shtml">
<title>Kids Games, etc.</title>
<link>http://gaming.powerblogs.com/posts/1213144247.shtml</link>
<description> Pastor Guy (Mark Jackson) is counting down the his top 100 kids games. Anyone who names R4TG as his game of the year should be heeded,...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-06-11T00:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
<a href="http://akapastorguy.blogspot.com/">Pastor Guy (Mark Jackson)</a> is counting down the his top <a href="http://akapastorguy.blogspot.com/search/label/Kid%20Games%20100">100 kids games</a>. Anyone who names <a href="http://gaming.powerblogs.com/r4tg">R4TG</a> as his <a href="http://akapastorguy.blogspot.com/2008/06/dice-tower-gaming-awards.html">game of the year</a> should be heeded, I say.</p>

<p>Speaking of <a href="http://www.boardgamegeek.com/game/28143">Race</a>, I noticed that <a href="http://www.boardgamegeek.com/playstats.php3?action=viewusers&gameid=28143">25 players now have 100+ games logged</a> (and soon the Top 50 players will all have 75+ games logged). That's slightly better than <a href="http://www.boardgamegeek.com/game/822">Carcassone</a>, (which has been out 8 year, but presumably got most of its plays before BGG started logging games). </p>

<p>Chris Farrel <a href="http://www.illuminatinggames.com/Illuminating_Games/Blog/Entries/2008/6/8_The_Devils_Cauldron.html">reviews the remake of In Teufels Küche</a>. There seem to be quite a few rules changes. "Press one ... two ... three, pop go the Nazis!"</p>

<p>As for me, I just picked up <a href="http://www.boardgamegeek.com/game/903">Hamsterrolle</a>, <a href="http://www.boardgamegeek.com/game/1350">Das Amulett</a>, and the <a href="http://www.boardgamegeek.com/game/29510">Jambo Expansion</a> in a math trade, so there may even be new content eventually. </p>
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