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<title>The Tao of Gaming</title>
<link>http://gaming.powerblogs.com/</link>
<description>Board Games and lesser pursuits</description>
<dc:language>en-us</dc:language>
<dc:date>2009-06-27T21:06+00:00</dc:date>
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<item rdf:about="http://gaming.powerblogs.com/posts/1246137266.shtml">
<title>Move Along</title>
<link>http://gaming.powerblogs.com/posts/1246137266.shtml</link>
<description> I have a new XBox and regional Bridge tournament this week....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-27T21:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
I have a new XBox and regional Bridge tournament this week. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1245731297.shtml">
<title>Are you the Traitor?</title>
<link>http://gaming.powerblogs.com/posts/1245731297.shtml</link>
<description> I'm not in the cult of Werewolf ... but if a game took 10 minutes? I just got to try Looney Labs' Are you the Traitor?. The game went...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-23T04:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
I'm not in the cult of Werewolf ... but if a game took 10 minutes? I just got to try Looney Labs' <a href="http://www.boardgamegeek.com/boardgame/41541">Are you the Traitor?</a>. The game went over like a lead balloon; but I liked what I saw.</p>

<p>RUtT combines Werewolf with a favorite of mine, <a href="http://www.boardgamegeek.com/boardgame/25951">Kutschfahrt</a>. The great gimmick (in both cases) is that an accusation ends it. Neither game can drag on. If the accuser is correct his side wins. In RUtT's case, you win or lose that round, and each winner gets a treasure card. </p>

<p>But the core is the round. You get dealt one of four roles:
<ul>
<li> Keyholder (Good)
<li> Guard (Good)
<li> Traitor (Evil)
<li> Wizard (who knows?)
</ul>
The wizard(s) reveal, the others keep their roles secret. Each wizard gets a "Good" or "Evil" card.</p>

<p>Once the roles are revealed, the round continues until one player points to another and yells "stop!" (or whatever).
<ul>
<li> The keyholder wants to give the key to the good wizard. She ends the round by pointing to a wizard and yelling stop. If the wizard is good, the good team wins, otherwise, evil wins.
<li> An Evil wizard wins by point to the keyholder. Anyone else, and evil fails.
<li> Guards win by capturing one of the traitors. (Presumably if they attack the evil wizard directly, they get smashed).
<li> Traitors aren't allowed to make accusations.
</ul></p>

<p>But here's the catch, and why our game didn't go over so well. In the 4 player game, you have one of each role. But when you get more players, then you get some additional information. Every non-wizard knows who the keyholder is (the wizards close their eyes). And all the traitors know each other.</p>

<p>So traitors want to tell the evil wizard who the keyholder is. But if they just come out and say it, the guard will nab them and they lose. Either wizard wins if the keyholder points to them, but they can both claim to be good, but if evil figures out the keyholder, he can win.</p>

<p>My group didn't like it, but partially that's because you have to figure the rules out ... quickly. In fact, I 'won' one round because everyone was pausing, and I realized that another player had enough time to figure out a reasonable-odds gamble but hadn't acted, so he was probably the traitor (who can't accuse). Sadly I misremembered the rule on who I should I accuse. Still, it was like one of those math puzzles where, on the 38th night all the wives murder their husbands. (If you don't know, don't ask). </p>

<p>In fact, my chief concern is that each round will be <b>too</b> fast. The keyholder can make a 50/50 accusation at any time. Guards can usually get the same odds on someone as a traitor (since they'll know the wizards, and keyholder, if the game is large enough). Perhaps their should be a slight penalty for the false accusation (beyond not being on the winning team).</p>

<p>The other concern is that each member of the winning team gets a treasure, which are worth 0-5 points. 10 points wins. That's pretty random for such a clever game (and there are a few treasures that let you steal other treasures, except for those that block it). In the one hand, that's easy to remove, but it also means that you will sometimes sway between palatable accusations, because you may set things up so that if you are wrong, the leader will be on the losing side.</p>

<p>I've added "Play RUtT with 6 or more" to my gaming <i>To-Do</i> list. And I don't particularly care for Werewolf. If you like it, I imagine RUtT a must try. </p>

<p class="update"><b class="update">Update:</b> There may be a rule I'm forgetting, like "Good wizards also win by capturing the traitors" ... we only played 2-3 rounds and I didn't get every role down pat.
</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1245175807.shtml">
<title>Bruno's  jeu de l'année nominees &amp; Other awards</title>
<link>http://gaming.powerblogs.com/posts/1245175807.shtml</link>
<description> You can peruse the list at his site. Seeing as how I've only played one of them, I shan't comment....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-16T18:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
You can peruse <a href="http://www.faidutti.com/index.php?Module=divers&id=555">the list</a> at his site. Seeing as how I've only played one of them, I shan't comment.</p>

<p>I've played many more of the <a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/nominees_for_the_2008_meeples_choice_awards/">Meeple's Choice nominees</a>, but I still couldn't bring myself to vote for three. (I voted for Battlestar Galactica and Cosmic Encounter .... yes, the latter is based on the Eon version. Sue me). I'm tempted to vote for Dominion (played several face to face games this weekend) ...</p>

<p class="update"><b class="update">Update:</b> And Rule #1 of the internet -- <a href="http://www.thebigmoney.com/slideshow/what-board-games-taught-us-about-economy">Snark</a> begets <a href="http://www.boardgamegeek.com/geeklist/43488">Snark</a>. (Rule #2 is that snark quality has no genetic component).
</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1245123290.shtml">
<title>Dice Chess and the modern Euro</title>
<link>http://gaming.powerblogs.com/posts/1245123290.shtml</link>
<description> I first saw David desJardin's "Dice chess" on r.g.b, I think. For those who haven't heard of it, it has the following rules....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-16T03:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
I first saw David desJardin's "Dice chess" on r.g.b, I think. For those who haven't heard of it, it has the following rules. 
<ol>
<li>Play a game of chess
<li>Both players roll a die, the winner of the chess game gets to add +1 to his roll.
<li> Hi roller wins.
</ol>
This came to mind when I was playing <a href="http://www.boardgamegeek.com/boardgame/34707">Hanging Gardens</a> again (after playing it once a year ago). Hanging Gardens has the clever spatial building mechanic to build towers, but then the reward for building a tower is a tile draw and tiles score via set collection. Sometimes a cheap tower gets you a great tile, sometimes a great tower gets you nothing. Pretty random. You also have a card draft and sometimes the last player will always get an OK tile, and sometimes the first player gets nothing good.</p>

<p>All the skill gives you a bonus on your die roll. To be fair to Hanging Gardens, skill probably gives you +2.</p>

<p>Coupled with some cards that practically guarantee a tile versus terrible cards that can barely be played, I really should hate this game instead of being lukewarm towards it.</p>

<p>Now, I can understand the appeal of the luck ... people with poor spatial grasps have trouble with this game, and would get pummelled if you just scored some formulae for how big each section you built was. Still, it feels hacked on. I don't see how you can categorize a game as dice chess and like it.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1244842057.shtml">
<title>Phrases I'd never thought I'd see together</title>
<link>http://gaming.powerblogs.com/posts/1244842057.shtml</link>
<description>...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-12T21:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
<ul>
<li>"Settlers of Catan," and
<li>"Insert gratuitous Nazi reference here."
</ul>
Courtesy of the <a href="http://www.avclub.com/articles/a-custommade-catan-board,29104/">Onion's avclub</a>.</p>

<p>I do like the following comment on Cities and Knights:
<blockquote>
Hitting upon the excellent idea of removing all the compelling simplicity of the original version, he crafted a game that was just as strategically and tactically challenging, but also ridiculously overcomplicated
</blockquote></p>

<p>I then noticed that the author lives in San Antonio, and complains that nobody here is <i>hardcore</i> enough to play C&K. The mind boggles.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1244757818.shtml">
<title>Don't make them angry...</title>
<link>http://gaming.powerblogs.com/posts/1244757818.shtml</link>
<description> So I tune into the US Bridge Championships and see that Meckwell are playing ... six spades redoubled (making, but can't get an overtrick). Next hand they jump to...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-11T22:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
So I tune into the US Bridge Championships and see that <a href="http://en.wikipedia.org/wiki/Eric_Rodwell">Meckwell</a> are playing ... six spades redoubled (making, but can't get an overtrick). Next hand they jump to an ambitious four hearts, get doubled and ... redouble. This time the overtrick is there, but their opponents run ... </p>

<p>I can't recall seeing two high contracts redoubled in one session, much less back to back. (Of course, Meckwell are way behind, and taking big risks...)</p>

<p>(Rodwell's hand on that slam was <IMG SRC = "http://gaming.powerblogs.com/files/spades.gif" ALT=" S:"> AKJT98653
<IMG SRC = "http://gaming.powerblogs.com/files/hearts.gif" ALT=" H:"> --
<IMG SRC = "http://gaming.powerblogs.com/files/diamonds.gif" ALT=" D:"> 9
<IMG SRC = "http://gaming.powerblogs.com/files/clubs.gif" ALT=" C:"> A94)</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1244381574.shtml">
<title>Remember, gamers don't let gamers ...</title>
<link>http://gaming.powerblogs.com/posts/1244381574.shtml</link>
<description> Buy a Wii. UFC Undisupted is indeed sweet (albeit with insanely complicated controls for the ground game)....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-07T13:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
<a href="http://saboardgamers.blogspot.com/2009/06/game-of-day.html">Buy a Wii</a>. UFC Undisupted is indeed sweet (albeit with insanely complicated controls for the ground game).</p>

<p>Played a lot of Face to Face Dominion for the first time. I've certainly played a lot on BSW, but I'm starting to enjoy the 'real' game. I'll certainly trade for a copy now. Also got in a game of Through the Ages, and managed to self destruct when I sacrificed my army to get a colony that provided enough yellow tokens that I could easily rebuy the people in one turn. I forgot I wouldn't have enough ore to rebuild the units for 2-3 turns. And two turns as whipping boy is one too many. I managed to recover somewhat and had a huge run in the end, despite only producing 4 ore a turn at game end (and one of those was via a trade agreement). Lots of mineral deposits, patriotism and military build ups (6 civil actions by mid game, 8 by mid Age III).</p>

<p>Also played the "Ace of Aces" book game. Exactly how many games use that exact same system? Ace of Aces, Blue Max, Richtoffen's War (which, I'm told, the Ace of Aces people used to build their book). There's a miniature version of Blue Max I've seen (the players had never heard of Blue Max, but their rules were identical, down to the damage chits). </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1243984942.shtml">
<title>The latest</title>
<link>http://gaming.powerblogs.com/posts/1243984942.shtml</link>
<description> For all my complaints about Small World, there really is something nice about a game where the vast majority of your turns take less than a minute....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-02T23:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
For all my complaints about Small World, there really is something nice about a game where the vast majority of your turns take less than a minute.</p>

<p>Qwirkle isn't growing on me, per se, as much as making me want to play Scrabble. But its not bad. </p>

<p>Caylus Magna Carta is still hitting the table; and I'm completely sold that it is superior to straight Caylus (for replayability). </p>

<p>Blue Moon continues to amuse.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1243871242.shtml">
<title>It's pretty glorious out here, too.</title>
<link>http://gaming.powerblogs.com/posts/1243871242.shtml</link>
<description> Happy June 1st....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-01T15:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"></br>
Happy <a href="http://en.wikipedia.org/wiki/Glorious_first_of_june">June 1st</a>.</p>
]]></content:encoded>
</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1243744886.shtml">
<title>Oldies but goodies</title>
<link>http://gaming.powerblogs.com/posts/1243744886.shtml</link>
<description> Played Battle Cry again, which just reminds me why Memoir, Battle Lore, and C&amp;C are such hot commodities. Still, I prefer Battle Cry (with a bit of handwaving to...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-05-31T04:05+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Played <a href="http://www.boardgamegeek.com/boardgame/551">Battle Cry</a> again, which just reminds me why Memoir, Battle Lore, and C&C are such hot commodities. Still, I prefer Battle Cry (with a bit of handwaving to update the card deck).</p>

<p>Also played a few of the "good every now and then" card games, like <a href="http://www.boardgamegeek.com/boardgame/655">Castle</a>, <a href="http://www.boardgamegeek.com/boardgame/2542">Gargon</a>, and <a href="http://www.boardgamegeek.com/boardgame/25594">Ark</a>. Ark is still a touch too long.</p>

<p>And I spent hours trying to fix my computer. For some reason Firefox crashes after 3-4 minutes -- this was a known issue in 3.0.9, but I've got 3.0.10. Fortunately the 3.5 Beta seems stable, but if anybody has any ideas (hint: mozcrt19.dll) on what to do, I'm listening.</p>
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