Over on spielfrieks, the yearly discussion appears. "Am I Jaded?"
People play games for a variety of reasons:
- Hanging out & socializing — In this case, the game doesn't matter, although good beats bad. Lighter works better. Nobody considers Die Macher a party game.
- System Analysis — "What if I go here?" "What if I do that?" Lots of Euros have an interesting system; but often it's a small variant. Tbe Puerto Ricos and Caylii of the world get praised to high heaven for having an interesting system that feels fresh. Or at least fresher.
- Telling a story
Over the last week, I've realized that story matters much more to me than I'd credited. I've always known that my tastes don't run to pure abstracts, but my internal monologue matters more than I thought.
And the new batch of Euros? There are some interesting systems. And the themes aren't just tacked on. I think Thurm und Taxis feels like setting up routes in Europe, etc etc. But when I'm playing a game, I don't say "Ooh, I just set up Bavaria!" Mechanics? Fine (if a bit shopworn). Theme? Yes. Story? No. There's no growth, no arc. I'm just winning or losing.
A few examples from last week.
I played War of the Ring (with the Will of the West Variant). The fellowship tap-danced to Mordor. The game neded up closer than I imagined (since I slowed down to play it safe), but in looking back at the game, I can say "Frodo and the fellowship went through Moria while Isengard went after the Grey Havens (!!!). Bypassing Lorien, Gandalf sacrificed himself to keep the fellowship safe and then the Witch King showed up to finish of the Havens and then Rivendell...." I can discuss the game without reference to the mechanics, although people who have played can fill in the blanks.
I also played 7 Ages. A long, chaotic game (with lots of take that) is a recipe for disaster, and I forgive all. One player founded the Romans and I promptly started the Saxons and the Goths, only to have the Goths switch from barbarians to housekeepers. Then my Persians got evicted by the Babylonians. The right play would be to end their empire and start another. The fun play? Vow vengence and destroy Babylon. After a few turns of buildup, I caught the Babylonians napping (I switched them from a production to another turn, perhaps destiny). I got to proclaim "You forgot you are scheduled to be conqured." and then took their homeland, when a volcano wiped them out of Persia. Thus vindicated by the gods themselves, I returned home.
This, by the way, took five hours. I enjoyed it. And I enjoy retelling the story.
I enjoy Twilight Struggle even though it has flaws (and boy did they show up in spades last week). Here I Stand gave me 3 decisions per hour and I still want to try it again because of theme. [I think 3-player would work nicely for face-to-face].
My two "I really want this from the prize table" picks were a very mechanic heavy game (Indonesia), and a good story/party game (Cash 'N Guns). [I got the latter].
I'm not going to play a greatly themed game with a system I actively dislike. But a good story with mediocre gameplay trumps a good game with no story. Mechanics certainly matter, but I've played hundreds of games with reasonably good mechanics.
Does this make me an "American" style gamer? I don't know. Right now I've been more fond of games that avoid the 60-90 range. The shorter games have more bang for the buck, and the longer games have better stories. Mechanics are also easier to get right. Story is a taste.
I'll try to do a final summary later tonight or tomorrow, and then I'll review some games.
Update: Welcome people sent by Alfred. When groveling under his gentle dictatorship, consider how best to correct his minor mistake. I did not get a copy of Indonesia. I wish.