Pokemon.
My daughter built her first deck (instead of using preconstructed decks) and we played a few games today. Pokemon really is the CCG for kids. There are a few reasons.
- Deck building is tightly constrained. I dislike this, but it's great for kids. Exactly 60 cards. 20-25 will be Energy ("Land" in Magic). Probably 20-25 will be Pokemon. So once you decide the colors/pokemon, your just decide the last few cards to splash into a deck.
- You can play one energy a turn (attached to a specific pokemon). Only one pokemon can be active, although it can 'retreat' by discarding some energy. Each Pokemon has 1 or 2 attacks. Unless you've got a trainer/support card (one of those 10-20 spare), your turn has the following decisions:
- Retreat your current pokemon? (Usually not).
- Which pokemon (if any) do you attach energy to?
- Which of two attacks should you use?
- The coin flip mechanism handicaps adults fairly well.
- Many of the decisions you have to make are 'non-decisions.' "Do I hit for 20 points or flip a coin for 0/40?" If your opponents pokemon only has 20 points left, or (conversely) ignores the first 20 points of damage, then the decision is easy ... for an adult. Children will go through a stage and then realize that some options have no upside. That's a pretty good lesson to learn.
The downsides:
- You will walk by the TV and say "Look, a Buizel!" Then you will pause and slap yourself.
- Then others will (rightly) mock you.
- When your children turn ten, you may be disappointed to find out that they aren't setting off to make their mark just yet ...