The Tao of Gaming

Books on Game Theory
In a comment to a prior post, Iain asked for a basic Game Theory book. Larry Levy mentioned:

I still think the best book for what you're looking for is J.D. Williams' The Compleat Strategist. This explains the basics of game theory (mostly two-person zero sum, which covers a lot of interesting cases and is certainly the best introduction to this discipline) and does so in an entertaining and sometimes hilarious fashion. I'm pretty sure the book doesn't use anything more complex than simple arithmetic.

In fact, that's the book I pulled off the shelf when I wanted to brush up. Along with "How to Lie with Statistics," one of the better math for non-math type reads out there.

But I want something more mathy. Not too mathy, I like English more than formula after formula, but something that assumes a basic technical background. I can do Linear Algebra, program, etc. [At one time, I could do hoary math. But I've gotten my degree so I don't do that anymore]. The problem with Williams book is that it takes 5 pages to tell me what to do a simple formula, and while it gives an alorithm for how to solve these things, it doesn't mention 'why' it works. To me, that's annoying.

So, does anyone have any mid-range books on Game Theory or Developing automated computer opponents ("AI") worth reading? [Most of the AI books I've glanced at focus on pathfinding, shooters, etc. Not strategy games, although the O'Rielly book is interesting, as always.]

Really good websites also appreciated. Please drop them in the comments for everyone.
Alfred Wallace (mail) (www):
I've found the introductory textbook Fun and Games by Ken Binmore to be very useful, as a text and a reference, for when I need to do something in "classical" game theory. It has more words than formulae, but it has some fairly significant math content. It's designed for advanced undergrads and grad students.
1.26.2005 9:11pm
Jeff Ford (mail) (www):
I don't know as much about economic game theory, but for combinatorial game theory the classic books are On Numbers and Games by John Conway and Winning Ways by Berlekamp, Conway, and Guy. ONAG lays out a mathematical basis for the analysis of two player no luck games, and also uses this to give a formulation of all numbers in terms of a simple domino game. WW takes the ideas presented in ONAG and applies them to a multitude of different games, mostly invented ones. Berlekamp also has books applying the same theory to Dots and Boxes and to Go.
1.27.2005 9:08am
Larry Levy (mail) (www):
Brian, are you familiar with linear programming? The method for determining optimal strategies for 2-person zero-sum games (what Williams calls the "pivot method") comes simply from turning the game matrix into an LP problem (which is quite a straightforward process) and then solving it using the Simplex algorithm. If you haven't encountered LP, you could find a comprehensive explanation in any good operations research text. Back when I was studying OR, Wagner was considered the best one.

As for a more technical book on Game Theory, you may want to check out Games and Decisions, by Luce &Raiffa, one of the more classic texts in the field. The book covers the classic 2-person zero-sum game problem, but also examines less common topics like utility theory, non-zero-sum games, and multiplayer games. It's intended for math students, but is still pretty clearly written.
1.27.2005 10:02am
Brian (www):
Thanks for the comments. I've actually skimmed Luce &Raiffa, and Conway. I could decipher them, but I'd prefer a book that let's me be slightly lazier. Still, they may be the best thats out there.
1.28.2005 10:36pm