The Tao of Gaming

Clock Games


Brad Delong posts a seminar notice:

Clock Games: Theory and Experiments

Markus Brunnermeier (Princeton) and John Morgan (Haas)

December 4, 2004

Abstract: Timing is crucial in situations ranging from currency attacks, to product introductions, to starting a revolution. These settings share the feature that payoffs depend critically on the timing of a few other key players--and that their moves are uncertain. To capture this, we introduce the notion of clock games and experimentally test them. Each player's clock starts on receiving a signal about a payoff-relevant state variable. Since the timing of signals is random, clocks are de-synchronized. A player must decide how long, if at all, to delay his move after receiving the signal.

Still, I don't think I'll be travelling to attend. Too bad. Quick! To the Googlemobile!

The paper contains 56 pages. The hoary math starts around page 8. I particularly like the equation on the bottom of page 9, which shrinks the font size (so that it fits on one line), and has taus, several integrals, lots of famous numbers and yes! even a summation. The next line starts "This unwieldy integral expression is greatly simplified using Kummer functions..."

I used to be good at math...