The Tao of Gaming

Are you ready for some football?


Me neither. But now's about the time when I usually play a game of Football Strategy which should have the subtitle "Removing the Fun and replacing it with Game Theory!". 'Usually' means 'roughly every third year.'

I won't bother with a review, since I've already written one and it should be appearing on the Geek any day now. But I've often thought that an interesting (geeky) variant would be to randomly generate players that modify the payout matrix (one or more boxes), and then draft them and play a season. You could even have injuries and fatigue. And better yet, you could draft linemen!

Since I'm never going to do anything with the idea, it's yours for free.

Other misc. thoughts:

  • Roll Or Dont has moved.
  • On a related note, if you send me emails, I do read them! I usually respond. Emails are nice.
  • I noticed Gone Gaming a few days ago. It will be on the blogroll shortly. Also appearing, the non-gaming (but interesting to me) Junkcharts. I've wanted to buy some of Tufte's books, but they aren't cheap. Visual design and game design may be related, I suppose.
  • Apparently, I'm Rick's Fifth Favorite GameBlog! What's two below bronze? Lead? Tin?
  • As nobody is my witness, I will play Battlestations tonight, if I have to use the solitaire rules I just homebrewed. More news later.

Related Posts (on one page):

  1. Thinking About Football
  2. Are you ready for some football?
Lou (mail):
I just realized that if you had two copies, football strategy would be a perfectly effective game to play over the phone (or IM, or whatever else the kids are using these days). Assuming the players trusted each other there would be almost 0 reduction in fun, and no additional steps are required.

Any other games for which that is true (other than, say, chess and it's ilk...purely positional games)?
8.5.2005 8:52pm