The Tao of Gaming

Another Ten from the Hundred (51-60)

Let's go to the tape...

I own Blokus (#60). Blokus is a good friend of mine. And, who knows, maybe it deserves to be on the list.

I own many of the Card Driven Wargames, and have even played a few, but I've never gotten to try Hannibal: Rome vs. Carthage [#59]. Many people love it.

Wizard [#58] is a remake of Oh, Hell. I remember playing it once or twice and grad school and thinking .... "Eh, I could just play Oh, Hell!" Since we know that traditional card games can make the list (via Spades), is this game really that much better than the original? I seem to recall that some of the cards reminded me of the dots in Bridgette, you don't have to follow suit, but you lose the trick. A cute idea, but given that it'sabout getting the exact number of tricks (not most), a bit of a monkeywrench. I personally wouldn't put either on the list. But if I were, I'd stick with the original.

I dislike Schnappchen Jagd [#57]. Ok, dislike is strong. I can take it or leave it, and usually leave it. Some of my best friends play SJs (damn Papists).

I knew I was going to see Diplomacy [#56]. I didn't expect to see Larry's comment — "In my opinion, the greatest game creation of the first 70 yearsof the twentieth century."

I respectfully dissent. According to Calhammer, a correctly played game of diplomacy should never end, but just be an ever-shifting morass of loyalties and properties. [I actually got "Calhammer on Diplomacy" to read at the Gathering last year, I think it was in that, but it may have been from some nameless interview]. When a game's creator says the game shouldn't end, and says it glowingly, I think that should be a strike.

Besides, Bridge beats Diplomacy like a Red headed stepchild (or Turkey).

Wallenstein [#55] rocked my world, in the sense that we kept jolting the table and knocking cubes out of the tower. As a game, I haven't felt a strong urge to seek it out; I'd play it again if offered.

Can't Stop [#54]. I have a mildly snarky comment. Ooh, that would really punch it up. ... Adding a d20 joke would make it great. Damn, over the top. Your turn. (A fine choice).

One of the first games I reviewed, I've got no beef with Daytona 500 [#53], either.

Ricochet Robots [#52], in my world, was a flash in the pan. But I can see how others like it. Now that I think about it, it probably is my favorite puzzle game (over Black Vienna), since it doesn't require notes or tedious downtime. Still, 'My favorite puzzle game' is kind of like 'Buddy Hacket's family friendliest joke'. [Not counting Haggle. That's a puzzle/party game, and loads more fun...]

Go [#51] doesn't even make the Top half? Man the barricades! I'm not sure I'd list it in my Top 15, but I spent years of my life (and lots of money) trying to get good at this. [I didn't, so I'm reduced to bitterly posting a blog...]. I'm sure that somewhere, Go is just sitting back, listening to the other games crack wise, and thinking "This, too, shall pass."

More wacky hijinks tomorrow. [I need to get out and game].

Lou (mail):
Having played, for a while, a great deal of both, I submit that Wizard is in fact much better than Oh Hell. There is a lot more room for skill, although I'm shocked to see it this far up on the list. We've become so Mu-centric that I don't think I've played another trick taking game in a couple of years (other than Bridge with my Mom and Grandma). I'm going to move it out where I can see it and get it in the bag more often.

I rarely get a chance to play, but I throw Ricochet Robot in the bag at every chance. It's definately my second favorite puzzle game (after Code 777) and that's a genre I really enjoy. My tournement play at the Gathering is entirely focused on getting an early enough pick for a Code 777 or Black Vienna.

And, since Brian started it, I HATE Blokus. There are only two genres of games I completely suck at. Geometric pattern games (fortunately a small genre...Blokus, Cathedral, Tetris) and word games requiring spelling (unfortunately not so small). If anyone ever came up with a Blokus type game where the patterns had letters and you had to assemble them into a crossword puzzle it would be my least favorite game ever.
11.7.2005 8:44pm
Larry Levy (mail):
Well, I stand by my Diplomacy comment (not that you expected me to fold like a cheap suit). When I said "greatest game creation", I was thinking primarily of a designed game. Bridge is a great game, but its rules sort of evolved over 30 or more years (come to think of it, so did Monopoly's). If you want to point to Vanderbilt's cruise and say that was it, okay, but all they really did was alter the scoring system--mighty important, but just part of the whole. Diplomacy is a stunningly innovative game and I honestly don't see anything in the last century challenge it prior to, maybe, 1829 and the birth of the 18xx games. And the fact that Calhammer thinks a good Dip game should never end doesn't concern me in the least. Great creations take on a life after they leave the hand of their creators. Tresham doesn't like the stock manipulations in 1830, but that doesn't stop it from being great either.
11.8.2005 10:34am
Larry Levy (mail):
More "The One Hundred" Palaver: The best thing about the bottom 50 games is that it's a quirky list, with representatives from all types of gaming. This keeps things spritely and alive and makes for interesting reading. However, I don't think you'd find too many people who'd agree that, say, as many as 90% of the games "belong" in a Top 100 list. I would objectively say that about two thirds of these games were ones I thought had a decent chance to be in the Top 100, which strikes me as a fairly low amount. I suspect the problem (if, indeed, there is one) is the limited size of the lists you brought up earlier, Brian. I just checked out games 41-50, though, and it's a very strong group, so maybe the Top 50 games will be more representative (whatever the hell that means).
11.8.2005 10:58am
Brian (www):

When I said "greatest game creation", I was thinking primarily of a designed game. Bridge is a great game, but its rules sort of evolved over 30 or more years


A fair point.

But I'm damn tired of 'designers' getting all legalistic when evolution kicks you around.


come to think of it, so did Monopoly's


I thought it was just ripped off from Liz Maggie's "The Landlord's Game?" That's not really an evolution, just an updating? Or do I have my history wrong.


I just checked out games 41-50, though, and it's a very strong group.


I concur.
11.8.2005 4:21pm
Larry Levy (mail):

I thought it was just ripped off from Liz Magie's "The Landlord's Game?" That's not really an evolution, just an updating? Or do I have my history wrong.

Magie's game was the starting point, then it evolved over a period of time as different groups added and subtracted rules to their homemade versions. The Quaker community in the Philadelphia area seems to have been the source of many of these changes. According to one report, various Econ college students were responsible for the key rule that you need a monopoly of properties in order to start building (all the properties in The Landlord's Game are independent of each other). By the time Darrow first played it, the design was mostly as we know it today (Parker Brothers made some changes, but I think those were mostly the inclusion of the "Short Game").
11.8.2005 5:43pm