The Tao of Gaming

A Trendsetter? Who, me?


I received my copies of Um Krone und Kragen (which some of you have played in prototype form as Royal Advancement) last week.  Amigo has, on the whole, done a very nice job.  Those cards are certainly thick!

But, it's not my intention to shill.  I do have a point.  Afterwards, I did a quick search of the web and ran across this comment in Naturelich's 2005 boardgame retrospective: "Amigo has shown us how to create pre-release awareness by letting us participate in the game creation process of Royal Advancement. Even the final game title was determined by the online community: it will be Um Krone und Kragen.  I think this is a very good example of how online awareness can be created for a boardgame.  In the future, a game that wants to be successful (in the long run) requires a decent online-marketing budget and an excellent reception in the community."

I knew what we were doing (I contributed a series of articles on the game's design for use in this marketing effort) was new for Amigo, but I didn't realize that it was so unusual for the German boardgame industry as a whole!

Larry Levy (mail):
Thanks for the item, you trendsetter, you. I got a chance to play Royal Advancement once and really enjoyed it. Um Krone looks like an automatic buy for me, but I'm still looking forward to hearing what you have to say about it once you get it played.
2.1.2006 9:30am
Brian (www):

I'm still looking forward to hearing what you have to say about it once you get it played.

Larry, do you really think Tom isn't going to like it?
2.1.2006 6:12pm
Brian (www):
Did anyone find an English translation of those pages?
2.1.2006 6:17pm
Tom Lehmann (mail) (www):
Larry, I enjoy playing the game. I've been playing it a lot recently as I've been asked to design a few extra cards to hand out at conventions or whatnot, just in case... It's interesting to play it again, after not playing it for several years.

Brian, I don't believe the Amigo "From cardboard to game" pages ever got translated into English. I mostly viewed them using web auto-translation tools.

For my strategy articles, I'll eventually post the original English versions online on my web site, after I update them to refer to the published characters (a few character names got changed due to either not translating well into German or because the artist already had a nifty painting depicting something else that could be fit into the game).
2.1.2006 10:43pm
Chris Esko (mail):
Congrats on the game, Tom. I can't wait to play it.

Anything further on the unpublished prototype we played thirty times at the last gathering?
2.2.2006 1:55pm
Larry Levy (mail):

Larry, do you really think Tom isn't going to like it?

Yikes! As you probably guessed, I didn't bother to check out who the author of the article was. Damn you, Bankler, now that you're too lazy to write everything on your own blog, I have to take the time to look at the name at the top! This could ruin my whole day!

Tom, I'm glad you continue to like your own game. And yes, I intend to pick it up as soon as I can.
2.2.2006 3:46pm
Brian (www):

Damn you, Bankler, now that you're too lazy to write everything


I'm a patriot everyone can love. I outsourced my own job, to another American!
2.2.2006 5:17pm
Tom Lehmann (mail) (www):
Thanks. Mystery prototype #19 (as Joe Huber called it) is continuing to get intense play. At least half a dozen players logged over 500 games of it last year (several log games they play and showed me their 2005 records -- I was impressed). They are still playing it regularly (more than 10 games a week).

We have continued to tune the game, probably altering 10 or so of the 110 cards you saw. We have also added and playtested two expansions (20 and 32 cards) to allow for up to six players to play and revised the 2-player game. The base set seems pretty stable, though. We have only tweaked one card in it since late November.

I do not expect any more expansions. We're reached the limit in terms of controlling variance that a single draw deck card game can support, in my opinion. (As a aside on Brian's post on CCG size limits, I think there is also a limit for non-CCG card games, due to the increased variance that adding more cards introduces.)

The publisher intends to make 2006 "the year of 'mystery prototype #19'", so I am hopeful that some version will see light of day reasonably soon.

The silver lining has been that we've backported "hooks" into the base game for powers that appear in expansions. And, as we nail down the final rules, I am able to carefully word things knowing these future powers. This is a luxury that few games in development ever get.

That's about all I really can say at this time (I hope I haven't said too much... I'm trying to be careful as providing advance info is really a publisher activity).
2.4.2006 3:06am
Chris Esko (mail):
Thanks for the update. Good to hear Mystery Prototype #19 is still moving forward.
2.4.2006 11:57am