... since I don't have time for a full review.
- Time's Square -- Fun tug-of-war where you sometimes push the rope. Part of the Kosmos 2-player line, by Knizia. Suprisingly strong theme, at least for me. Review later.
- Jumpin Monkeys -- Fling things. Leaping Monkey Style! Something to cleanse the palate before ...
- Thurm und Taxis -- Played again, won handily with the 'play five routes and end the game'. Inoffensive game, but I suspect that strategy executed efficiently will dominate. Others have had the same thought, tested it, and found otherwise.
- Um Krone und Kragen -- I like Tom's new dice game (which I had saw several years ago) and have played ~10 times. Not with the right rules, mind you.
- Guns 'N Cash -- Another palate cleanser, oozing theme. And styrofoam guns.
- Blue Moon City -- We hit an endgame problem, which seems odd for a Knizia. Perhaps it works if everyone's at the same level. On the other hand, I have no strong urge to play again.
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