Last night I played some 2-player Scepter of Zavandor. Six characters means fifteen potential matchups, and our three games took about three hours. I ran away with two of the games, but one was touch and go the whole game. I'm definitely enjoying the revival. And Zav graciously sent me another deck (which provides a 4th set of artifacts), so I can potentially set up anywhere from two to seven or eight players. Although I have to figure out some balanced variant mages. But not just yet.
After Roma and Starship Catan, we set up a four player Roads and Boats. It was the second play for everyone but one player, and I was closest to him, so when the opportunity came to thieve a pile of bricks and lumber, I took it. I probably should have pointed out the position to him. Actually, by the time I noticed things the opponent was in an unsolvable position ... not enough transport to cover all the goods. (I had a raft able to pick several target hexes).
And this is the issue with Roads. Optimization is nice, but stealing pays off. In fact, I missed a chance to steal from the co-leader later on, which almost cost me the game. So it's a three-hour (or more)that's mainly solitaire; but when you interact it's nasty. Turn order tricks and mine-poaching (for gold) are valuable. No doubt I could discover new tactics, but my desire fades. It's not out, but dimming. It's certainly no Indonesia...