The Tao of Gaming

More da Vinci thoughts


Two more games, some thoughts. My gut feelings:

  • There's no instant path. Reaction and 'path not taken' matters. (As "Frunk" pointed out).
  • I like the expert setup, but I prefer that the council 'move' action should only move yourself. In my last game I got pushed out of an area (that I was second in) so that the winner could buy multiple times.
  • As per Chris Farrell's comments, winning unopposed (vs opposed) matters. There's some psychology (and card counting) involved, but sometimes its basically a guess.
  • And the luck of the invention order matters a fair amount.

I'm keeping the rating a seven, but I think that the combination of the last two points makes that a ceiling, and I could easily see dropping this to a six after a few more plays. So far all my games have been with four, I wouldn't mind trying another number.

I've seen a number of strategies (setups) work, and I've seen reasonable looking positions lose. The winner in our last game took a worker, lab and cards and then started manually running two factories on the first turn. Given my "Build infrastructure early, points later" bias, I thought it would fail, but it didn't. He got two early inventions which helped him diversify and provided reasonable cash flow.

One item that has turned up is that in the council we're often fighting to look and order the deck, which we ignored the first few games. (The council on the 7th turn really matters for tiebreaks and setting the deck for the final two turns.

Anyway, I've played it three times. It will certainly hit 5+, but 10 plays? Perhaps.

I also played Ave Caesar, and managed to come in 3rd place in several races! Woo! (Of course, we had a robot chariot come in last all four races).

And Frank's Zoo was nice enough, for a climbing game.

Related Posts (on one page):

  1. More da Vinci thoughts
  2. Leondardo da Vinci Initial Thoughts
frunk:
Note that no new inventions come up on turns 8 and 9. I'm assuming you are peeking for the inventions completed/spaces filled on turn 7.
11.21.2006 12:47am
jacob:
Thanks. Always appreciate your perspective. And I'm a little relieved with this one.
11.21.2006 2:43am
Doug Orleans (mail) (www):
One of the designers posted a note on BGG in response to the guessing issue, pointing out the rule that you're allowed to show other players what cards you have in a lab. I can see in theory that there could be cases where it would be in your advantage to publish this information to prevent random collisions, but in practice I couldn't ever bring myself to give up the benefits of secrecy. Maybe it's just that I was always late enough in the turn order, and it should be up to the player with the Leonardo token to publish first. But in my latest game, the player who was Leonardo through most of the game never published, and won by a mile.
11.21.2006 9:37am
Brian (www):

I'm assuming you are peeking for the inventions completed/spaces filled on turn 7.

No. I have pronounced a horrible curse on the owners/rules explainers, as is my right under Common Law.
11.21.2006 5:28pm
Larry Levy (mail):
I agree about the council move action, Brian. It's very powerful as is (and always hotly contested in our games); allowing you to mess with other players seems very unbalancing.
11.21.2006 9:32pm

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