Anyway, here's what happened in my problem:
- The Overlord opened the Dyer at 2, and player #4 won it for three.
- The Overlord opened glassmaking at 5, and got it.
- Player #2 opened a tracker at 3.
- Your Humble Narrator, sitting at position #3, had a mental seizure and passed instead of bidding 4.
I think the original overlord should open both trackers and concede them, then take glassmaking at cost. Slightly better than how it worked out. The player(s) later in the turn order have to concede some positional advantages and overpay. But the original post has lots of theory.
Related Posts (on one page):
- More Phonecia Openings
- More Phoenicia Strategy and Tips
- Phoenicia Opening Question
- Too Many Words about Phoenicia
By the way, in the previous entry Brian made reference to the "Top 100 Games" series that Stephen Glenn and Mark Jackson ran a couple of years ago. In the comments to that entry, Tom Lehmann spoke about his list and how some games on it had been superceded by prototypes of his that were naturally getting more playing time. Brian and I both expressed our desire for most of those prototypes to be released. Well, just about all those games HAVE been published (or are about to be). They include Phoenicia, Race for the Galaxy, To Court the King, 1846, and 1834. Of the ones discussed, only the Mystery Rummy prototype remains on the sidelines. It's been a very good couple of years, Tom!
I might post another opening at some point ... or others can send it it.