The Tao of Gaming

Stunning Computer Opponent


I just (today) noticed Keldon's Blue Moon program w/AI (via this thread on BGG). I've just tried a game or two against the computer opponent, and it seems credible. (I'm no expert). Clearly if Neural Nets can handle Blue Moon, they should be able to handle Race...

Linnaeus (www):
You know, I should have seen that last line coming, and yet, somehow, I didn't :P

Also, the tasks aren't quite analogous, since the programmer of the BM AI took a short cut but programming in some strategy advice for each of the decks. That's one reason why it doesn't support deck-building (it's in the thread, waaaaaaaaaayyyyyyy down there).
1.30.2008 6:57pm
Chris Farrell (mail) (www):
I dunno, I was really excited about it, then I took it out for a spin and slaughtered it repeatedly. Could have been bad luck, though, there is some of that in the game ... might be nice to see both hands so I could judge if I thought it was playing well. As the Hoax it was declining to start fights a lot, choosing to just discard and pass the initiative, which seemed a strange choice to me.

Unfortunately the one Mac configuration that isn't well supported is pre-10.5, Intel processor machines, which just happens to be a couple of the machines I use. Hopefully we'll upgrade to Leopard soon.
1.30.2008 8:58pm
Chris Farrell (mail) (www):
OK, tempted by this thread I took it out for another spin, and it did better ... played a couple very close games. I did give it the Vulca this time, which is an easier deck to play. But it looks better than it did on first inspection.
1.30.2008 9:19pm
frunk:
Decks that the AI seem to use pretty well:

Aqua
Terrah
Flit

I usually play Khind, and the actual matchup makes a big difference. I can defeat Mimix, Vulca and Pillar without thinking.
1.30.2008 9:59pm
Christo (mail):
I cannot beat the AI when it plays as Flit, but am batter against the others. An impressive piece of work when you consider all the variable rules on each card.
1.31.2008 12:47am
Matt Crawford:
I found the computer to be brutally hard. I probably win less than once in five games for most matchups. It actually became too frustrating to play, it was so bad. Hopefully he'll add some level of difficulty toggle.

The first version apparently had a bug that would cause the CPU to decline fights a lot, and most people were slaughtering it, so it's possible that Chris started with that version, especially on a Mac.
1.31.2008 10:41am

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