The Tao of Gaming

Small World


I finally played it and it's an evolutionary upgrade to Vinci. Simpler base rules; I don't mind hidden VPs (in theory we could track them, but nobody does), no problem with fixed # of turns, although perhaps 1-2 more turns might be nice. Nicely compressed.

But my instinct proclaims that smoothing the hard edges made Small World ... not worse exactly, but flighty. Superfluous. Neutered. Is it really better to have everyone pounding on the perceived leader, rather than the actual leader? Halving cost to skip over a civilization makes diving deep for a good combo easier, not a gut wrenching choice. With scores so close, did my plan matter, or did I roll slightly better/worse later on? (Early luck tends to be corrected by the group, assuming they judge the leaderboard accurately).

On one hand, Small World feels like a denser Vinci. But I feel a disconnect between playing well and winning. [One other player commented that all the games our group has played have typically had 2-3 points between each player, and our game was 89-87-85-83]. This is just a gut feeling, but one that I never felt with Vinci.

I like the reduced gametime, but wonder if it's at the cost of gameplay. In some sense, that's silly, since the games are nearly identical. But with only 9 turns you have the first turn and last turn (both somewhat odd in that you can't hit other players effectively) and 1-2 declining turns, you really only have 5-6 'full' turns. Imagine chess as all opening and endgame, but with the same rules. Again, I'm overstating it ...

I can't explain this yet. I didn't dislike Small World, but ...

Daniel Corban (mail):
Sounds like my complaints with Tempus. We played it probably a dozen times and every time the game ended with virtually everyone tied, and someone winning by one point. After this happening every time, we gave up on the game. It just isn't fun to not to win/lose by such a small margin and not be able to pinpoint what went wrong/right.
5.19.2009 12:59am
Lou (mail):
Brief comment, more later. Your statement that the halved cost for skipping a civ makes that choice less painful is inconsistent with the observation that final scores only vary by 2-3 points. If that's true, then every point counts.
5.19.2009 7:18am
Brian (www):
The point about 1 point/skipped means that its easy to decline planning on digging deep. (4 points for a civ that gets you an extra 2/points a turn isn't onerous. If it were 3 points or 5 points that is still ok.

I never felt pressure to not decline because I didn't like the choices that were on tap, which I've felt at Vinci. I didn't see anyone try to stretch out that one turn hoping the board would get better. There's no game of chicken involved.
5.19.2009 9:13am
Alexfrog:
I agree with this in general, but I dont feel like the game is 'nuetered'. I feel that a lot of the dead weight time was cut, the theme was made more fun, and a couple little things improved. Also, the different map sizes makes it playable for more #s of players.



Hidden vs Revealed vps: Its a loss less calculating now, and more about perceptions/diplomacy. Not sure if its better, but at least its probably shorter.


"But I feel a disconnect between playing well and winning. [One other player commented that all the games our group has played have typically had 2-3 points between each player, and our game was 89-87-85-83]. "

Yeah, thats pretty true in multiplayer. Its really all about not being attacked. On one hand, I am not a fan of that mechanic, so it annoys me. On the other hand, it is both a short game, and has a fun theme, which makes me want to overlook this or accept it.


There is also the 2 player game, which is a tactical/strategic slugfest, that plays very quick. Its pretty awesome. And its REALLY different, once you learn that its really all about pounding the opponents guys.

Overall, as a 2 player game, I think it is excellent, and as a 3+ player game, I like it more than most other games of its genre, which means its a great game for those that like that kind of thing.
5.19.2009 11:05am

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