I first saw David desJardin's "Dice chess" on r.g.b, I think. For those who haven't heard of it, it has the following rules.
- Play a game of chess
- Both players roll a die, the winner of the chess game gets to add +1 to his roll.
- Hi roller wins.
All the skill gives you a bonus on your die roll. To be fair to Hanging Gardens, skill probably gives you +2.
Coupled with some cards that practically guarantee a tile versus terrible cards that can barely be played, I really should hate this game instead of being lukewarm towards it.
Now, I can understand the appeal of the luck ... people with poor spatial grasps have trouble with this game, and would get pummelled if you just scored some formulae for how big each section you built was. Still, it feels hacked on. I don't see how you can categorize a game as dice chess and like it.
Also the fact that there are some cards that make getting a 5 trivially easy (like the card that has 3 of a kind in a row) versus other cards ... if you always have 4 OK cards when you draft last versus a great card when you go first, that's pretty random. (Granted, not terribly likely, but small discrepencies in value are common).
Really in the end. its a question of preference: Would you rather win 100% of games that you are 40% better than your opponent, or would you rather win 40% more games than the same opponent? Personally, although I like abstracts too, I find the latter option more appealing.
I have to say, I hate agreeing with Doug when he uses Fluxx as an example tho', because I consider that to be one of the worst games ever invented.
Let me put it this way. Suppose the main part of Killer Bunnies had more interesting gameplay than the current game does (and I've been told it does have its interesting features), but the result was still determined by the same maddening random card draw. Would you want to play it? Maybe you would, but I would stay far, far away.