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<title>The Tao of Gaming</title>
<link>http://gaming.powerblogs.com/</link>
<description>Board Games and lesser pursuits</description>
<dc:language>en-us</dc:language>
<dc:date>2009-10-20T21:10+00:00</dc:date>
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<item rdf:about="http://gaming.powerblogs.com/posts/1256075674.shtml">
<title>Lou, I think I may have topped that game of Medici</title>
<link>http://gaming.powerblogs.com/posts/1256075674.shtml</link>
<description> See the full story on the SABG blog....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-10-20T21:10+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
See the <a href="http://saboardgamers.blogspot.com/2009/10/say-psychic.html">full story on the SABG blog</a>.</p>

<p>(Non-Lou's are welcome to check it out, but I think he'll really appreciate it more).</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1254353407.shtml">
<title>Apropos of nothing ... a brilliant chess game</title>
<link>http://gaming.powerblogs.com/posts/1254353407.shtml</link>
<description> My thoughts on candidate moves were inspired by reading Kotov, a Grandmaster from mid-century who discussed selection of candidate moves (and many other aspects of interest to chess players). His...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-09-30T23:09+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
My thoughts on candidate moves were inspired by reading Kotov, a Grandmaster from mid-century who discussed selection of candidate moves (and many other aspects of interest to chess players). His "Think like a grandmaster" book is, of course, mainly of interest to the chess player but has quite a bit on organizing analytic thought. Anyway, in my prior post I started to get into the idea of "Overlooked candidate moves" (but edited it out). Still, that brought up the memory of Kotov's most famous game versus Averbakh (from the Zurich Candidates Tournament of 1953).
<p> 
David Bronstein (who later failed to win a world championship when he started daydreaming in a clearly won final game of the match and then made a horrific blunder) wrote:
<blockquote>
<p>It is usually thought that the prerequisites of chess creativity are logic, accurate calculation of variation, and technique... There is a fourth component, however, perhaps the most attractive, although it is often forgotten. I have in mind intuition, or, if you like, imagination.</p>

<p>Sometimes positions occur that cannot be evaluated on the basis of general principles...Similarly, a calculation of the variations cannot always be attempted. Suppose that white has six or seven different continuations and that black has five or six replies to any of them.... It is then that intuition, imagination is called into play, which brings to the art of chess its most beautiful combinations and which permits chess players to experience the genuine joy of creation.</p>

<p></blockquote></p>

<p><center>
<img src="/files/averb-kotov.gif" alt="Position from Averbakh-Kotov, 1953"/>
<br/>
<b> Averbakh-Kotov, Candidates Tournament, Zurich, 1953. </b></br>
</center>
<p>
<b>30 ... QxP check!</b> (Qxh3 in algebraic notation).</p>
<br/>
Bronstein again:
<blockquote>
It is not true that imaginative games were played only in the time of Morphy, Anderssen, and Tchigorin, and that today everything is based on positional principles and calculations. I am convinced that the games that received beauty prizes in this very tournament were not calculated to the end of all variations. Imagination was and remains one of the foundations of chess creativity...</p>

<p></blockquote>
<a href="http://www.chessgames.com/perl/chessgame?gid=1084375">Full game here</a>.</p>

<p>Wikipedia page on <a href="http://en.wikipedia.org/wiki/Alexander_Kotov">Kotov</a>, and page on <a href="http://en.wikipedia.org/wiki/Candidate_move">candidate moves</a>. (The latter says that chess programs have basically abandoned looking for candidate moves, spending their time on more brute force approaches).</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1250987368.shtml">
<title>Roll through the Ages and some Expansions</title>
<link>http://gaming.powerblogs.com/posts/1250987368.shtml</link>
<description> It's a stretch to say that all of you have already played this, but it's just a mild stretch (I wager), given that RttA was playtested/demoed at the Gathering...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-08-23T00:08+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"></br>
It's a stretch to say that all of you have already played this, but it's just a mild stretch (I wager), given that <a href="http://www.boardgamegeek.com/boardgame/37380">RttA </a>was playtested/demoed at the Gathering in '08 (where, following standard procedure, I studiously avoided it). </p>

<p>It's solid, and the Jacqui enjoys it. I particularly like that:
<ul>
<li> all the developments appear useful
<li> You have choices from turn 1 (no "build up" turns)
<li> The clever combination of skulls with two goods, and that 1 or 3 skulls are "Good." Adds tension
</ul>
I've also printed out the <a href="http://www.boardgamegeek.com/boardgame/47389">Late Bronze Age expansion</a> (no thanks to my crappy Dell printer, which stopped working less than six months after purchase). I'm sure we'll try it.</p>

<p>About the only thing is that I really want to just print out cards with the developments, so that I can quickly see who has what. And maybe toss in a Civilization-style on number of each card. A nice system that can stand plenty of variants and tinkering.... well done.</p>

<p>I finally played the <a href="http://www.boardgamegeek.com/boardgame/29549">St. Petersburg expansion</a>, again probably years after everyone else. I liked that the Mistress is no longer a turn one game breaker, but we had a turn 1 judge do roughly the same thing. I'd burned out because of the computer game, but I think I'm ready to play St. Pete again, at least with the expansion.</p>

<p>I've also played four games of the BSG expansion, and I'm sure it will surprise nobody here that I like it, <a href="http://www.boardgamegeek.com/thread/434751">although when playing with 5 you have to not let someone play a Cylon leader</a>. (With 4/6 it debatable). </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1244381574.shtml">
<title>Remember, gamers don't let gamers ...</title>
<link>http://gaming.powerblogs.com/posts/1244381574.shtml</link>
<description> Buy a Wii. UFC Undisupted is indeed sweet (albeit with insanely complicated controls for the ground game)....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-07T13:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
<a href="http://saboardgamers.blogspot.com/2009/06/game-of-day.html">Buy a Wii</a>. UFC Undisupted is indeed sweet (albeit with insanely complicated controls for the ground game).</p>

<p>Played a lot of Face to Face Dominion for the first time. I've certainly played a lot on BSW, but I'm starting to enjoy the 'real' game. I'll certainly trade for a copy now. Also got in a game of Through the Ages, and managed to self destruct when I sacrificed my army to get a colony that provided enough yellow tokens that I could easily rebuy the people in one turn. I forgot I wouldn't have enough ore to rebuild the units for 2-3 turns. And two turns as whipping boy is one too many. I managed to recover somewhat and had a huge run in the end, despite only producing 4 ore a turn at game end (and one of those was via a trade agreement). Lots of mineral deposits, patriotism and military build ups (6 civil actions by mid game, 8 by mid Age III).</p>

<p>Also played the "Ace of Aces" book game. Exactly how many games use that exact same system? Ace of Aces, Blue Max, Richtoffen's War (which, I'm told, the Ace of Aces people used to build their book). There's a miniature version of Blue Max I've seen (the players had never heard of Blue Max, but their rules were identical, down to the damage chits). </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1243984942.shtml">
<title>The latest</title>
<link>http://gaming.powerblogs.com/posts/1243984942.shtml</link>
<description> For all my complaints about Small World, there really is something nice about a game where the vast majority of your turns take less than a minute....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-06-02T23:06+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
For all my complaints about Small World, there really is something nice about a game where the vast majority of your turns take less than a minute.</p>

<p>Qwirkle isn't growing on me, per se, as much as making me want to play Scrabble. But its not bad. </p>

<p>Caylus Magna Carta is still hitting the table; and I'm completely sold that it is superior to straight Caylus (for replayability). </p>

<p>Blue Moon continues to amuse.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1243744886.shtml">
<title>Oldies but goodies</title>
<link>http://gaming.powerblogs.com/posts/1243744886.shtml</link>
<description> Played Battle Cry again, which just reminds me why Memoir, Battle Lore, and C&amp;C are such hot commodities. Still, I prefer Battle Cry (with a bit of handwaving to...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-05-31T04:05+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Played <a href="http://www.boardgamegeek.com/boardgame/551">Battle Cry</a> again, which just reminds me why Memoir, Battle Lore, and C&C are such hot commodities. Still, I prefer Battle Cry (with a bit of handwaving to update the card deck).</p>

<p>Also played a few of the "good every now and then" card games, like <a href="http://www.boardgamegeek.com/boardgame/655">Castle</a>, <a href="http://www.boardgamegeek.com/boardgame/2542">Gargon</a>, and <a href="http://www.boardgamegeek.com/boardgame/25594">Ark</a>. Ark is still a touch too long.</p>

<p>And I spent hours trying to fix my computer. For some reason Firefox crashes after 3-4 minutes -- this was a known issue in 3.0.9, but I've got 3.0.10. Fortunately the 3.5 Beta seems stable, but if anybody has any ideas (hint: mozcrt19.dll) on what to do, I'm listening.</p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1239567073.shtml">
<title>Fiji</title>
<link>http://gaming.powerblogs.com/posts/1239567073.shtml</link>
<description> After my various misadventures, I did get to play Fiji yesterday. I don't recommend the experience....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-04-12T20:04+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
After my <a href="http://gaming.powerblogs.com/posts/1239325907.shtml">various misadventures</a>, I did get to play <a href="http://www.boardgamegeek.com/boardgame/21704">Fiji</a> yesterday. I don't recommend the experience. </p>

<p>So I may as well see what all ya'll tried during the last week (or longer) that may be of interest...</p>

<p>Oh, and if you wonder what <a href="http://www.boardgamegeek.com/geeklist/41565">I was bringing to the flea market</a>, look no further. </p>
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<item rdf:about="http://gaming.powerblogs.com/posts/1234141169.shtml">
<title>Others writing so I can sleep in</title>
<link>http://gaming.powerblogs.com/posts/1234141169.shtml</link>
<description> Hey, I played in that! Which saves me from writing a session report. Not that I was going to....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-02-09T00:02+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Hey, <a href="http://www.boardgamegeek.com/article/3102098">I played in that</a>! Which saves me from writing a session report. Not that I was going to.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1233030576.shtml">
<title>Wasabi &amp; Conspiracy &amp; mehr</title>
<link>http://gaming.powerblogs.com/posts/1233030576.shtml</link>
<description> Wasabi -- Clever, quite boring....</description>
<dc:creator>Brian</dc:creator>
<dc:date>2009-01-27T04:01+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
<a href="http://www.boardgamegeek.com/game/33154">Wasabi</a> -- Clever, quite boring.</p>

<p><a href="http://www.boardgamegeek.com/game/697">Conspiracy</a> -- I remembered playing this as a kid, but was worried it wouldn't age well. Despite having some blind bidding (you pay money towards the agents, but can move any agent. You reveal money to control and agent and lose money to kill other agents) I rather enjoyed it. It helps quite a bit that it's a 20 minute game in our group. </p>

<p>Also played was <a href="http://www.boardgamegeek.com/game/35677">Le Havre</a>. At five games, its got kind of that pleasant sameness going. Interesting ideas to keep me going back, but nothing worth obsessing over. </p>

<p><a href="http://www.boardgamegeek.com/game/34499">Race</a>, like <a href="http://www.imdb.com/title/tt0118715/quotes">the Dude</a>, Abides.</p>
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</item>

<item rdf:about="http://gaming.powerblogs.com/posts/1228257300.shtml">
<title>Wabash Cannonball &amp; Other Notes</title>
<link>http://gaming.powerblogs.com/posts/1228257300.shtml</link>
<description> Having played Wabash again last night, I realize I never followed up on my earlier thoughts from the Gathering. In some ways I'm still hesitant, I just get...</description>
<dc:creator>Brian</dc:creator>
<dc:date>2008-12-02T22:12+00:00</dc:date>
<content:encoded><![CDATA[<p class="firstinpost"><br/>
Having played <a href="http://www.boardgamegeek.com/boardgame/31730">Wabash</a> again last night, I realize I never followed up on my <a href="http://gaming.powerblogs.com/posts/chain_1207660008.shtml">earlier thoughts from the Gathering</a>. In some ways I'm still hesitant, I just get the feeling that my 4 plays have scratched the surface; still, Wabash is a solid game, dense and fast. And if someone wanted to sell/trade me a copy of <a href="http://www.boardgamegeek.com/game/36607">the expansion</a> I'd be happy to try it, too. Or the <a href="http://www.boardgamegeek.com/game/35285">Preussische Ostbahn</a> game from the same series...</p>

<p>I'll have to get play a few more times in quick succession to do a detailed review, but anyone who likes meaty economic games should try this.</p>

<p>I also got in another game of <a href="http://www.boardgamegeek.com/boardgame/33159">Middle Kingdom</a>, which apparently falls into the category of "games I do not do well at." It joins the (also-played) <a href="http://www.boardgamegeek.com/boardgame/389">Die Mauer</a>, which I'm amazingly bad it. That's why I like my simultaneous selection games fast. No lingering losses.</p>

<p>Drafting in the Race expansion is a nice little change of pace. I've also been losing to the robot every now and then (in general).</p>
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